Edge of the Empire
| Threshold | 12 |
| Current | 10 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 1 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 1 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 3 | ||
| Piloting: Space (Ag) | X | 3 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | 1 | |||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 1 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun, 3H |
Damage6 |
Critical3 |
|
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun, 4H |
Damage9 |
Critical3 |
|
| DH-X Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Cumber 3, Pierce 2, reduce difficulty by 1 at long or extreme, +2 auto advantage |
Damage10 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | 1 | +1 per rank to Strain | |
| Full Throttle | 1 | Hard Pilot check to increase speed by 1 for rounds equal to cunning | |
| Skilled Jockey | 1 | Removed 1 setback per rank for all piloting checks | |
| Let's Ride | 1 | Once per round may enter or leave vehicles as incidental | |
| Dedication | 1 | +1 to start per rank | |
| Stalker | 1 | Add 1 body per rank to all stealth and coordination checks | |
| Quick Strike | 1 | Add 1 boost per rank to combat checks against targets who have not acted | |
| Quick Draw | 1 | Once per round may draw or holster weapon as incidental | |
| Quick Recharge | 1 | As a maneuver may recharge energy weapon or device |