Threshold | 12 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 1 | ||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 1 | |||
Coercion (Will) | 1 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 1 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 1 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 3 | ||
Piloting: Space (Ag) | X | 3 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | X | 2 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | X | 1 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | 1 | |||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 1 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Stun, 3H |
Damage6 |
Critical3 |
|
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun, 4H |
Damage9 |
Critical3 |
|
DH-X Heavy Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Cumber 3, Pierce 2, reduce difficulty by 1 at long or extreme, +2 auto advantage |
Damage10 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Grit | 1 | +1 per rank to Strain | |
Full Throttle | 1 | Hard Pilot check to increase speed by 1 for rounds equal to cunning | |
Skilled Jockey | 1 | Removed 1 setback per rank for all piloting checks | |
Let's Ride | 1 | Once per round may enter or leave vehicles as incidental | |
Dedication | 1 | +1 to start per rank | |
Stalker | 1 | Add 1 body per rank to all stealth and coordination checks | |
Quick Strike | 1 | Add 1 boost per rank to combat checks against targets who have not acted | |
Quick Draw | 1 | Once per round may draw or holster weapon as incidental | |
Quick Recharge | 1 | As a maneuver may recharge energy weapon or device |