Third Brother by Alarion

Species
Wookie
Career
Inquisitor
Specializations
System
Edge of the Empire

8
Threshold 25
Current 0
Threshold 23
Current 0
Ranged 1
Melee 1

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Characteristics

5
4
3
3
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) 3
Charm (Pr) 0
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 1
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 2
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 1
Resilience (Br) 4
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 1
Survival (Cun) 2
Vigilance (Will) 1
Brawl (Br) 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 4
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 3
Knowledge: Core Worlds (Int) 2
Knowledge: Education (Int) 2
Knowledge: Lore (Int) 2
Knowledge: Outer Rim (Int) 2
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 2
Knowledge: Xenology (Int) 2

Attacks

Electrostaff
Range
Engaged
Skill
Melee
Cortosis, Cumbersome 3, Linked 1, Stun Setting, Unwieldy 3
Damage
9
Critical
3
Heavy Blaster Rifle:
Range
Long
Skill
Ranged: Heavy
Autofire, Cumbersome 3
Damage
10
Critical
3

Weapons & Armor

Armored Robes: soak + 2, defense + 1
Electrostaff: Melee; Damage +4;
Critical 3; Range [Engaged]; Cortosis,
Cumbersome 3, Linked 1, Stun set­
ting, Unwieldy 3.
Heavy Blaster Rifle: Ranged [Heavy];
Damage 10; Critical 3; Range [Long]; Auto­fire, Cumbersome 3.

Personal Gear

Encrypted Commlink, helmet
TIE/hu "Hunter" Multi-role Starfighter
88-R "Nightscreamer" Speeder Bike

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 3 3 upgrade dif­ ficulty of all combat checks against this target three times
Parry 4 When struck by a melee attack but be­ fore applying soak, the Inquisitor may perform Parry as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 6.
Reflect 4 4 When struck by a ranged attack but before applying soak, the Inquisitor may perform Reflect as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 6.
Terrifying 1 Terrifying: At the beginning of an encounter, each of the Inquisitor’s enemies must make a Hard (♦ ♦ ♦ ) fear check (see page 326).
Imperial Valor 1 The Inquisitor may perform a maneuver to cause all ranged attacks targeting him to instead hit one ally or helpless enemy he is engaged with until the beginning of his next turn.

Background

Motivation

Obligations

Description

Other Notes

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