Background
Dip was always uncomfortable being lonely. Growing up without parents, in the streets of Nal Hutta, he tried as much as possible to gather people around him : he just didn’t know how to do it properly. Bullying, lying and attacking were his methods, and overtime he became good at it.
He caught the eye of Triloc the Hutt, of the Desilijic clan. The crime lord needed thugs, hired guns and brutes to enforce her business deals ; a man like Dip was the perfect fit to lead them.
Dip took a liking to this job : he was good at it, and was paid handsomely. As time flew by, he started getting more and more autonomy and influence over the employees of Triloc. He met several people and made connections, for example with Selena, one of the close aides to Loyood the Hutt, a business partner of Triloc.
This rising influence didn’t sit well with the crime lord, as her ambitious nature made her fear for potential competition.
When out for a job, Triloc used one of her Imperial connections to have him captured. A full Stormtrooper battalion made it impossible for Dip to escape.
After his capture, Dip was tortured for a long time, as the Imperial officer in charge, June Rosko, tried to extort any information she could on Triloc from the Gank. Having told all he knew, Dip was left to rot in a cell, transferred to Lantillies to severe his ties to his former allies.
During a rebel assault on his prison, he was liberated, and found himself without purpose, and with vengeance as his sole thought. He contacted Selena, one of the rebels that freed him, and decided to join her in the Rebellion, the perfect outlet for him to return the favour to the Empire.
Motivation
**Motivation** Return the Favor: The PC is among those who believe that every good turn deserves another and every slight deserves retaliation in kind. When the Empire treats others badly, then the PC is only too happy to return the favor. The PC is helpful to his friends, and merciless to his enemies
Duties
**Duty** Enemy Demoralization(70): Undermining enemies’ psychological ability to wage war is just as important as defeating them in battle. Commanders realize this, and do their best to ensure that the Empire suffers every defeat on a psychological level. By fostering a unit's notoriety, a Commanders can ensure that that its reputation precedes it among the enemy, thereby weakening the enemy’s resolve before a fight even begins. Once a battle is won, a Commander must ensure that the enemy knows it’s been soundly beaten, though the Commander must take care not to resort to the Empire’s brand of brutality.
10 Duty Swapped for 10 exp
10 duty Swapped for 2,500 credits
Description