7th Systems Army by Gotmilk74

Species
Muun
Career
Spy
Specializations
Infiltrator, Recruit
System
Age of Rebellion

5
Threshold 12
Current 0
Threshold 10
Current 0
Ranged 2
Melee 2

Characteristics

3
4
3
3
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

CS-14 Light Blaster Pistol
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
3
Boot Blade
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
+1
Critical
2

0
250
1850
7

Weapons & Armor

armor insert attachment
Cloaking Coak Enc 1 (4) HP 0 (1)
*Upgrade difficulty of all checks to detect wearer using sensors or electronic forms of detection twice. This applies to droids with Intellect characteristic lower than the wearer's Computers skill.
Armor Insert HP Req-0: Changes armor profile to 2 Soak 2 Defense. Plates are noticeable by making an Hard (3 difficulty) Perception check.
Boot Blade HP Req-0: Retractable blade counts as a weapon with following profile melee +1 damage 2 crit rating engaged Vicious 1, Pierce 2
Custom Fit HP Req-0: Remove 2 setback dice from Athletics and Stealth checks while wearing the armour.

Reverse Engineered CS-14 "Ghost" Light Blaster Pistol Enc 1 HP 0 (1)
* Finding a CS14 on an individual requires a Daunting (4 Purple) Perception Check. A character must make a Daunting (4 Purple) Computers Check to find the CS14 with a weapon scanner.
Blaster Suppressor HP Req-1: Add 2 setback dice to Perception and Vigilance checks to locate a concealed shooter.

Garrote Chrono Enc 0
*Counts as a garrote, hidden within a standard chrono.
Upgrade difficulty of checks to detect the concealed garotte twice.

Personal Gear

Slicer Gear Enc 2

Lockpick Set Enc 1
*Counts as a tool kit for the purposes of opening mechanical and simple electrical locks.

Model 58 concealment Holster Enc 0
*Add 1 setback dice to Perception checks to discover a light blaster or holdout pistol concealed by the holster.

Earbud Comlink Enc 0

Concealed escape kit Enc 0
*Upgrade ability of all Mechanics and Skulduggery checks made to escape confinement once.
Laser cutter lasts for an single round.
Upgrade difficulty to detect the escape kit twice.
Monoknife included has the following weapon profile; melee +1 engaged Pierce 1

Agents bag Enc 2
*3 Hidden Compartment, 1 Self-Destruct System

affide crystal Enc 0

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Basic Combat Training 1 Brawl and Ranged Light become career skills.
Second Wind 2 Once per encounter, may us a Second Wind incidental to heal Strain equal to ranks in Second Wind.
Quick Draw 1 Once per round, draw or holster a weapon or item as an incidental.
Dodge 1 When target in combat, may use a Dodge Incidental. Suffer Strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Frenzied Attack 1 When making a Melee or Brawl attack, suffer Strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount.

Background

Motivation

Duties

Description

Other Notes

Logs

- 10 Duty for XP

20 XP for Recruit Specialization

30 XP for Brawl skill +3
30 XP for Ranged Light skill +3
30 XP for Deception skill +3
25 XP for Computers skill +2

5 XP for Basic Combat Training talent (Recruit)
10 XP for Second Wind (Recruit)
15 XP for Quick Draw (Recruit)
5 XP for Dodge (Infiltrator)
5 XP for Frenzied Attack (Infiltrator)
5 XP for Second Wind (Recruit)

4400 Credits for Spy Kit
550 Credits for Cloaking Coat
600 Credits for full modifications to Armor Inserts attachment (Soak +1, Defense +1, Difficulty to notice plates +1)
400 Credits for Custom Fit attachment
100 Credits for full modifications to Custom Fit attachment (Remove 1 additional setback die)
100 Credits for Boot Blade attachment
1000 Credits for full modifications to Boot Blade attachments (crit rating -1, Pierce +1, Pierce +1, Vicious +1)
100 Credits for Garrote Chrono

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