Threshold | 20 |
Current | 4 |
Threshold | 10 |
Current | 4 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | -1 Setback | |
Charm (Pr) | 0 | Loom | ||
Coercion (Will) | X | 2 | Natural Enforcer; | |
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | Loom | ||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | Loom | ||
Perception (Cun) | X | 0 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | -1 Setback | ||
Streetwise (Cun) | X | 1 | -1 Setback; Natural Enforcer | |
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | X | 1 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 2 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 1 | -1 Setback | |
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Peacekeeper Stun Baton |
RangeEngaged |
SkillMelee |
|
Cumbersome 3; Disorient 2 (2 ADV to activate, inflict disorient for 2 rounds); Stun 3 (2 ADV to activate, inflict 3 strain damage to target, bypasses soak) |
DamageBr + 3 |
Critical4 |
|
Sharpshooter's Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
Barrage (+2 DMG at Long/Extreme Range); Weapon Attachments; Accurate 2 (+2 Boost); Pierce 3 (Bypass 3 Soak). Detonator Rounds (Optional): Replace Pierce 3 with Blast 5 (2 ADV, 5 dam to engaged targets) and Knockdown (Var. ADV, knock target prone). |
Damage8 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Additional Limbs | Besalisk Racial | Besalisks have multiple sets of arms. As a result, they gain an additional free maneuver per turn, though may still not perform more than two maneuvers per turn. | |
Toughened | 2 | Enforcer (1:1), Bodyguard (1:1) | Increase the character's wound threshold by 2 per rank of Toughened. |
Durable | 2 | Enforcer (1:2), Bodyguard (1:3) | May reduce the result of a Critical Injury the character suffers by 10 per rank of Durable. |
Street Smarts | 1 | Enforcer (4:1) | Remove 1 Setback Die per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks. |
Talk the Talk | Enforcer (4:2) | When making a Knowledge skill check, the character may spend one Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill. | |
Loom | 1 | Enforcer (4:3) | When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds 1 Advantage per rank in Coercion to the ally's check. |
Natural Enforcer | Enforcer (3:2) | Once per session, the character may reroll any one Coercion or Streetwise check. | |
Grit | 1 | Bodyguard (1:4) | Increase the character's strain threshold by 1 per rank of Grit. |
Barrage | 2 | Bodyguard (1:2)(2:3) | Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range. |