Skilled Jockey |
2 |
EotE Core Rulebook, Page 142 |
Remove 1 Setback per rank of Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks the character attempts. |
Let's Ride |
|
EotE Core Rulebook, Page 138 |
Once per round, may mount or dismount a vehicle or beast, or enter a cockpit or weapon station on a vehicle, as an incidental. |
Toughened |
2 |
EotE Core Rulebook, Page 145 |
Gain +2 Wound Threshold per rank of Toughened. |
Grit |
2 |
EotE Core Rulebook, Page 136 |
Gain +1 Strain Threshold per rank of Grit |
Armor Master |
|
EotE Core Rulebook, Page 132 |
When wearing armor, increase total Soak value by 1. |
(Reserved) |
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Quick Strike |
1 |
EotE Core Rulebook, Page 141 |
Add 1 Boost Die per rank of Quick Strike to combat checks against targets that have not yet acted this encounter. |
Overwhelm Defenses |
1 |
No Disintegrations, Page 35 |
Upon unsuccessful attack with a starship or vehicle weapon, may spend 2 Opportunities per rank of Overwhelm Defenses. Reduce the defense in the targeted zone by 1 for every 2 Advantage spent. |
Spare Clip |
|
EotE Core Rulebook, Page 143 |
Cannot run out of amo due to Despair. Items with Limited Ammo quality run out of ammo as normal. |
Dead to Rights |
|
EotE Core Rulebook, Page 134 |
Spend 1 Destiny Point to add additional damage equal to half Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry. |
Dead to Rights (Improved) |
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EotE Core Rulebook, Page 134 |
Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry. |
Rapid Recovery |
1 |
EotE Core Rulebook, Page 141 |
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
Natural Pilot |
|
EotE Core Rulebook, Page 139 |
Once per session, may re-roll any 1 Piloting (Space) or Gunnery check. |
Master Pilot |
|
EotE Core Rulebook, Page 138 |
Once per round while piloting a starship, may suffer 2 strain to perform any action as a maneuver. |
Defensive Driving |
1 |
EotE Core Rulebook, Page 134 |
Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. |
Tricky Target |
|
EotE Core Rulebook, Page 145 |
Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. |
Brilliant Evasion |
|
EotE Core Rulebook, Page 132 |
Once per encounter may take Brilliant Evasion action. Select 1 opponent and make an opposed Piloting (Planetary) or (Space) check to stop opponent from attacking character for rounds equal to Agility. |
Conditioned |
2 |
Forged in Battle, Page 34 |
Remove 1 Setback Die per rank of Conditioned from Athletics and Coordination Checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Jump Up |
|
EotE Core Rulebook, Page 138 |
Once per round, may stand from seated or prone as an incidental. |
Jetpack Expertise |
|
Collapse of the Republic, Page 41 |
The character may spend 1 Advantage from their checks to remove 1 system strain from their jetpack. (They may choose this effect multiple times when spending Advantage.) |
Point Blank |
2 |
EotE Core Rulebook, Page 141 |
Add 1 damage per rank of Point Blank to damage of one hit of successful attack using Ranged (Heavy) or Ranged (Light) skills at short range or engaged. |
Side Step |
2 |
EotE Core Rulebook, Page 142 |
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered in this way cannot exceed ranks in Side Step. |
Dedication (Agility) |
1 |
EotE Core Rulebook, Page 134 |
Gain +1 to Agility. This cannot bring Agility above 6. |