11th Sister by wormholextreme

Species
Human
Career
Nemesis
Specializations
Inquisitor
System
Edge of the Empire

5
Threshold 23
Current 0
Threshold 25
Current 0
Ranged 1
Melee 1

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Characteristics

3
4
3
3
5
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 3
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 4
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 3
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 4
Brawl (Br) 0
Gunnery (Ag) 2
Lightsaber (Will) 4
Melee (Br) 0
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 2
Knowledge: Education (Int) 2
Knowledge: Lore (Int) 2
Knowledge: Outer Rim (Int) 2
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 2
Knowledge: Xenology (Int) 2

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Lethal Blows 2 +20 to criticals
Lightsaber Mastery: Willpower 1 Choose a characteristic. When making a check using the Lightsaber skill, the Inquisitor may use the chosen characteristic instead of Brawn.
Parry 4 When struck by a melee attack but before applying soak, the Inquisitor may perform Parry as an out-of-turn incidental. He suffers 3 strain, then reduces the damage by 6.

Force Powers

Force Rating
Power
Move
Description
The Inquisitor may spend a force point to move one silhouette 0 object within short range to another location within short range. He may spend force points to increase the range of the power by one band, spend force points to increase the silhouette of the object he can move by 1, and spend Force Point to increase the number of objects he moves at one time by 2 (he may activate all of these upgrades multiple times). Finally, he may hurl objects at opponents by making a Force power check and rolling a ranged attack as part of the pool. The attack’s difficulty is equal to the silhouette of the object being thrown instead of the normal difficulty for ranged attacks, and only succeeds if the user can also spend enough Force Points to move the object. The attack deals damage equal to the silhouette of the object times ten (silhouette 0 objects deal 5 damage) plus one per success. If the Inquisitor wants to throw multiple objects, he must generate enough force points to move multiple objects, and must use the rules for Auto-fire to determine difficulty and targeting.
Upgrade Effect
Power
Description
The Inquisitor makes a Force power check targeting one enemy at short range, and rolls a ranged attack as part of the pool, using an Average Discipline check instead of normal difficulty. If the check is successful and generates two force points the attack deals damage equal to the Inquisitor’s Willpower with a critical rating of 4, dealing 1 additional damage per success. The Inquisitor may spend Force Point to increase the range by one range band, may spend Force Point to affect one additional target within range, and may spend a Force Point to cause the attack to deal 3 additional damage (he may activate all of these upgrades multiple times).
Upgrade Effect

Background

Motivation

Obligations

Description

Other Notes

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