Bonuses: +5 XP and +1,000 Cr.
Leftover 1d100 Credits: 74
Purchased:
5 XP - Frenzied Attack
5 XP - Melee 1
To Purchase:
Marauder Specialization (30 XP)
To Purchase (With Credits):
Backpack (50, - Enc, 0 R)
Climbing Gear (50, 1 E, 2 Rarity)
Disguise Kit (100 Cr, 2E, 4 R)*
Handheld Comlink? (25, 0 E, 0 Rarity)
Glowrod (10, 1 E, 1 Rarity)
Slicer Kit? (500, 2 E, 4 R)*
Binders??? (25, 0 E, 0 R)
Stimpack??? (25, 0 E, 1 R)
Catch vest (Soak 2 vs. Energy and 1 vs. other, 300 Cr, 0 HP, 3 Rarity, Suns of Fortune)
[Gadgets and Gear]
Med-Aid Patch (20, 1 E, 4 R)
Palm Stunner ([R]500, 1 E, 5 R)
Concealed Recorder (175, 0 E, 5 R)
3-MAL Secure Comlink (250, 0 E, 4 R)
"Rider" Ascension Pistol (275, 1 E, 4 R)**
Slicewire? (200, 1 E, 7 R) [Brawl Weapon, +2 DMG, 2 Crit, 0 HP, Pierce 2, Vicious 3]
Weapon Maintenance Kit (450, 2 E, 3 R)*
Boot Blade (100, 2 E, 5 R) [Melee Weapon, +1 DMG, 3 Crit, 0 HP]*
Armor Insert (450, 0 E, 3 R) [0 HP Req.]
Custom Fit (400, 0 E, 3 R) [1 HP Req, -1 Setback die on Athletics and Stealth]*
Pioneer Armor (200, 1 E, 4 R, 1 Soak, 2 HP)
Garrote (50, 1 E, 2 R) [Brawl Weapon, - DMG, - Crit, 0 HP, Stun] [Causes opponents to begin suffocating. Targets may attempt to break free with an opposed Brawl check, adding 1 setback die for each round they've been caught.]
Vibroknucklers (350, 1 E, 4 R) [Brawl Weapon, +1 DMG, 2 Crit, 0 HP, Pierce 1, Vicious 1, Concealed 1]
CN-12 Stun Master (575, 1 E, 3 R) [Melee, 6 DMG, 3 Crit, 0 HP, Stun Damage, Disorient 2, Concealed 1]
Electromag-Pulse Disruptor (180, 1 E, 5 R) [Melee, 5 DMG, 4 Crit, 0 HP, Disorient 1, Concealed 1, Ion] [Add 2 Bonus dice to any check to sabotage electronics or computers.]**
Molecular Stiletto? (500, 1 E, 5 R) [+0 DMG, 2 Crit, 1 HP, Pierce 5, Vicious 1, Concealed 1]
Stealth Vibroblade (350, 1 E, 6 R) [+1 DMG, 2 Crit, 1 HP, Pierce 1, Vicious 1, Concealed 2]**
Z2 Stun Baton (200, 2 E, 4 R) [Melee, +2 DMG, 6 Crit, 2 HP, Disorient 2, Stun Damage]