Cydren by LimpShimp

Species
Clawdite
Career
Sentinel
Specializations
Shadow / Shien Expert
System
Force and Destiny

3
Threshold 13
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
3
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0 -1 S
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) 0 -1 S
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) X 2
Stealth (Ag) X 2 +2 B
Streetwise (Cun) X 1 -2 S
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1 -2 S
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Cydren's Saber
Range
Engaged
Skill
Lightsaber
Ilum Crystal (Purple)(Breach 1, Sunder), Reverse Grip (+1 adv Shien)
Damage
6
Critical
2
Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting, 4 enc, 4 HP
Damage
9
Critical
3
Red Sun Stun Mine
Range
Skill
Stun Damage, Ion, hard (3 difficulty) perception check to spot
Damage
10
Critical
Holdout Blaster
Range
Short
Skill
Ranged: Light
Add setback when hiding weapon, Stun Setting, 1 enc, 1 HP
Damage
5
Critical
4

20
370
6150
8/15

Weapons & Armor

Personal Gear

Creshaldyne Mk. III Modular Backpack (+6)
Stimpack (6)
Dead Man's Datapad (1 enc)
Broken Tool Kit
Un-stolen ring
Electrobinoculars
Comlink

Stored on ship:
Heavy Clothes (1 enc, 1 Soak)
CDEF Blaster Pistol (1 enc)
Blaster Rifle (E-11) (1 enc)
Blaster Rifle (1 enc)
5x Augmentative armor crafting parts
1x Lightsaber crafting parts

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sleight of Mind (x2) 1 1 Boost to Stealth per rank.
Indistinguishable (x1) 1 Upgrade difficulty to identify by 1 per rank.
Well Rounded (Knowledge: Lore, Mechanics) 1
Street Smarts (x2) 1 Remove 1 setback per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks.
Mental Fortress 1 Spend 1 Destiny Point to ignore the effects of crits on Intellect and Cunning until the end of the encounter.
Dodge (x1) 1 When targeted by combat check, make Dodge incidental to suffer a number of strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number.
Shien Technique 1
Conditioned (x1) 1 Remove 1 setback Athletics and Coordination.
Parry (x1) 1
Reflect (x1) 1
Now You See Me 1 Once per session, make a hard deception check to make a number of NPCs equal to Cunning within medium range forget about character

Force Powers

Force Rating
1
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.

The user may spend F to sense all living things within short range (including sentient and non-sentient beings).

The user may spend F to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Strength (x1) When using Sense's ongoing effects, upgrade the pool twice, instead of once.
Control (x2) Effect: Spend F The Force user senses the current thoughts of one living target with whom he is engaged.

Ongoing effect: Commit a force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Range (x1) Spend F to increase power's range by a number of range bands equal to Range upgrades purchased.
Duration (x1) Sense's ongoing effects may be triggered one additional time per round.
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.

The Force user may spend F to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate this multiple times
Upgrade Effect
Control (x2) Ongoing effect: Commit one force die. One damaged weapon or item counts as being undamaged.

When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend F to gain Success or Advantage (user’s choice) on the check.

Background

Motivation

Morality

Description

Other Notes

59

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