Edge of the Empire
| Threshold | 15 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | 2 | Add two advantage die to Athletics and Resilience check | |
| Grit | 1 | +1 ST | |
| Tough | 2 | +2 WT | |
| Clanker Killer | 2 | Before rolling a combat check that targets a droid, remove an advatage die per rank from the pool and add an equal number of advantage or success results | |
| Deadly Accuracy (RH) | 1 | When aquired, choose one combat skill. Add damage equal to ranks to one hit of a successful attack | |
| Natural Trooper | 1 | Once per session, may re-roll any one Gunnery or RH check | |
| Dedication (A) | 1 | Raise one characteristic by one. Max 6 | |
| Armor Master | 1 | When wearing armor increases soak by 1 | |
| Enduring | 1 | +1 Soak | |
| Brace | 1 | Perform the brace maneuver to remove setback die equal to ranks from your next action. Only applies to environmental detbacks. |