Trinselinn Onra by TheNTS

Species
Dathomirian
Career
Mystic
Specializations
Nightsister, Makashi Duelist, Seer
System
Force and Destiny

4
Threshold 16
Current 0
Threshold 20
Current 0
Ranged 2
Melee 2

Characteristics

3
2
2
2
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 1
Charm (Pr) X 2
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 4
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 2
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 3
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1 +1 Boost
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Pr) X 0
Melee (Br) 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ryyk Blade
Range
Engaged
Skill
Melee
Cumbersome 3, Defensive 1, Superior, Pierce 2, Sunder, Cortosis, Vicious 1, Accurate 1
Damage
Brawn+5
Critical
1

0
715
10000
3/9

Weapons & Armor

Ryyk Blade
- 3/3 HP
- 3 Encumbrance
- Serrated Edge
- Balanced Hilt
Reinforced Environment Gear (ship)
- 2/2 HP
- Integrated Ascension Gear
- 3 Encumbrance
Armored Clothes
- 0/1 HP

Personal Gear

Handheld Comlink
Utility Belt
Calming Salve (x0)
Stimpak (x5)
Nightsister Magic Supplies

Assets & Resources

Languages:
- Galactic Basic
- Dathomiri
- Shyriiwook

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Outdoorsman 1 The character removes 1 setback die per rank of Outdoorsman from their checks to move through terrain or to manage terrain or environmental effects. Decrease overland travel times by 50%
Summon Item As a maneuver, the character can summon or dismiss a ritually prepared item.
Ichor Blade The character chooses one Melee or Brawl weapon they possess, which gains the Cortosis and Pierce 2 qualities and reduces its critical rating by 1 to a minimum or 1. If the weapon is ever lost or destroyed, the character can apply Ichor Blade to a new weapon.
Improved Ichor Blade The chosen weapon also gains the Sunder quality and Defensive 1 quality, and increases its damage by 2.
Sense Advantage Once per session, may add two setback dice to 1 NPC's skill check.
Balance When the character recovers strain at the end of the encounter, they may add 1 Force die per Force Rating. They recover additional strain equal to generated Force Points.
Coven May take the Coven maneuver. On the character's next Force power check, they may reroll one Force die for each ally with Coven within short range.
Force Rating 2 Gain +1 Force Rating per purchase of this talent.
Expert Tracker 2 Remove 1 setback die per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Toughened 1 Gain +2 wound threshold per rank in Toughened.
Integrated Ascension Gear As an action, make an Average (2 difficulty) Ranged (Light) check to secure grappling hook to an object within medium range. Reel in cord as an action to pull self to object (or other way around if object is unsecured). Can pull someone else along as well with an Easy (1 difficulty) Athletics check.
Ichor Transfusion Once per encounter, the character may perform the Ichor Transfusion maneuver to heal any number of strain by suffering that number of wounds +1. The character may instead heal any number of wounds by suffering that number of strain +1.
Sixth Sense Gain +1 ranged defense.
Parry 3 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Resist Disarm Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.
Makashi Technique When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Grit 4 Gain +1 strain threshold per rank in Grit
Uncanny Reactions 2 Add 1 boost die per rank of Uncanny Reactions to all Vigilance checks.
Intimidating 1 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating.
Keen Eyed 1 Remove 1 setback die per rank of Keen Eyed from Perception and Vigilance checks. Decrease time to search a specific area by half.
Rapid Reaction 2 Suffer a number of strain to add an equal number of successes to Initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction.
Dedication 1 +1 to Willpower
Ichor Reserve Once per session as a maneuver, the character may suffer 2 strain to increase Force rating by 1 until the end of the encounter.
Sense Danger Once per session, remove 2 setback dice from any 1 check.
Forewarning Perform the Forewarning action. All allies within medium range increase defense by character's Force rating until they act in the encounter.
Force of Will Once per session, make one skill check using Willpower rather than the characteristic linked to that skill.
Grey Paragon Gain +1 to both WT and ST. Once per session as an out-of-turn incidental, the character may flip one Dark Side destiny point to one Light Side destiny point. This cannot be used to interuppt the spending of a destiny point.

Force Powers

Force Rating
3
Power
Sense
Description
The user may spend one generated Force Point to sense all living things within short range (including sentient and non-sentient beings).

The user may spend one generated Force Point to sense the current emotional state of one living target with whom they are engaged.
Upgrade Effect
Control Ongoing effect: Commit one Force Die. Once per round, when an attack targets the Force user, they upgrade the difficulty of the pool once.
Power
Seek
Description
The user may spend two generated Force Points to gain insight into the general location or direction of a person or object that they know about, regardless of current distance.

The user may spend one generated Force Point and succeed at an Average Vigilance check (or opposed Vigilance vs. Discipline check) to see through the illusions.
Upgrade Effect
Power
Foresee
Description
The user may spend one generated Force Point to gain vague hints of events to come, up to a day into their own personal future.
Upgrade Effect
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thought and feelings of others.

When guiding and shaping thoughts, only Force Points generated from Dark Side pips may be used to generate negative emotions such as rage, fear, and hatred. Only Force Points generated from Light Side pips may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as confusion can be created from Force Points generated from either Light Side or Dark Side pips.

The character may spend one generated Force Point to stress the mind of one living target they are engaged with, inflicting 1 strain.
Upgrade Effect
Control The Force user may make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends one generated Force Point and succeeds on the check, they can force the target to adopt an emotional state or believe something untrue, lasting 1 round or 5 minutes.
Magnitude Spend one generated Force Point to increase targets affected equal to Magnitude upgrades purchased.
Power
Protect/Unleash
Description
The Force user guides the flow of energy, protecting themselves and others or unleashing blasts of power upon their foes.

Protect: The user makes a Protect power check, and rolls an Average Discipline check as part of the pool. Spend two generated force points to reduce damage from an energy-based weapon that hits themselves or an engaged character by an amount equal to Willpower plus 1 per success. Dark side Force users may only protect themselves.

Unleash: The user makes an Unleash power check as a ranged attack and rolls an Average Discipline check for difficulty. If the check succeeds and they spend two generated force points, the attack hits. It has a range of short, a base damage equal to Willpower, and a critical rating of 4. The user gains one conflict.
Upgrade Effect

Background

Motivation

Morality

Morality: 48
Conflict: 0
Strength: Discipline
Weakness: Coldness

Obligation: 5
5: Life debt to Wookies

Description

Other Notes

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