Edge of the Empire
| Threshold | 16 |
| Current | 0 |
| Threshold | 12 |
| Current | 4 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 1 | |||
| Charm (Pr) | X | 2 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 3 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 2 | ||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 3 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | 1 | |||
| Streetwise (Cun) | X | 4 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Modified Raider Arms Model-1 "Nova Viper" Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Superior (dmg included, +1 Advantage), Accurate 2, Pierce 2, Stun Setting. Increase difficulty of Mechanics checks to repair a Nova Viper or modify attachments on it by 1. |
Damage8 |
Critical3 |
|
| Wrist Blaster |
RangeEngaged |
SkillRanged: Light |
|
| Limited Ammo 1, Pierce 4. Noticing the weapon requires a Daunting (4 difficulty) Perception check. Getting 3 disadvantages on a weapon check may cause it to burn the user for 3 wounds. |
Damage6 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Quick Draw | 1 | Once per round, draw a holster or a weapon accessible item as an incidental. | |
| Rapid Reaction | 2 | Suffer a number of strain to add an equal number of Successes to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction. | |
| Quick Strike | 2 | Add Bonus per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | |
| Side Step | 2 | Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in Side Step. | |
| Soft Spot | 1 | After making a successful attack, may spend I Destiny Point to add damage equal to Cunning to one hit. | |
| Natural Charmer | 1 | Once per session, may reroll any 1 Charm or Deception check. | |
| Dedication | 1 | ||
| Toughened | 2 | +2 per rank. | |
| Narrow Escape | 1 | Flip 2 Destiny points. The character may make a difficulty 2 Streetwise check to escape a conflict. Affects Allies Equal to Cunning. Remove 1 Setback. Add 1 Bonus. Reduce Difficulty to 2. | |
| Adversary 1 | 1 |