Specializations
Shien Expert, Sentinel, Shadow
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
X |
0 |
|
|
| Athletics (Br) |
X |
2 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
0 |
|
|
| Computers (Int) |
X |
0 |
|
|
| Cool (Pr) |
|
0 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
2 |
|
|
| Discipline (Will) |
|
1 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
|
2 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
X |
0 |
|
|
| Skulduggery (Cun) |
X |
2 |
|
|
| Stealth (Ag) |
X |
4 |
|
|
| Streetwise (Cun) |
X |
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
|
0 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Cun) |
|
4 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
X |
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
X |
0 |
|
Street Smarts II (-2 setback) |
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
|
Viscous 1 (crit+10), Damage 1, Defensive 1, Deflection 1, Reflex grip (+1 ranks in parry/reflect for +1 strain)
|
Damage
7 |
Critical
1 |
|
DC-17 Pistol |
Range
Medium |
Skill
Ranged: Light |
|
|
Acc 1, Stun Setting
|
Damage
7 |
Critical
3 |
|
Blaster Carbine |
Range
Medium |
Skill
Ranged: Heavy |
|
|
Stun Setting
|
Damage
9 |
Critical
3 |
|
Lightsaber (Recovered) |
Range
Engaged |
Skill
Lightsaber |
|
|
Defennsive I (+1 Melee Defence)
|
Damage
9 |
Critical
2 |
Weapons & Armor
Type III Berethon Modular Armor
(Optical Camo - +2 blue on steath
checks)
Vacuum Sealed
Personal Gear
InfraBinoculars (See through two meters
of wall at medium range)
Sound Dampeners (+2 setback to
perception checks against me)
Assets & Resources
Stimpack (x5)
Plasma Grenade (x1)
3 Conflict
Critical Injuries & Conditions
Force Powers
Power
Move
Description
YEET
| Upgrade |
Effect |
|
Control II |
Yeet crap out of the targets grabbing appendages |
|
Range |
Spend LSP to increase power's range bands by 1 |
|
Control |
Hurl objects to damage targets by making a discipline ranged combat check combined with move power check |
|
Magnitude |
Spend LSP to increase targets affected equal to upgrades purchased |
|
Strength |
Spend LSP to increase target silhouette to 1 |
|
Magnitude II |
Spend LSP to increase targets affected equal to upgrades purchased |
Power
Enhance
Description
When making an athletics check, may spend LSP to gain success or advantage
Power
Sense I
Description
Spend LSP to sense all living things in short range, or emotional state of an engaged target
Power
Shadow (Not a power)
Description
| Upgrade |
Effect |
|
Now you see me |
Once per session, make a hard deception check to make a number of NPCs equal to cunning w/in medium range forget about me |
|
Sleight of Mind II |
Plus 1 boost per rank for stealth checks against force insensitive |
|
Street smarts II (I in Sentinel) |
Remove setback per rank of SS from streetwise and knowledge (underground) |
|
Mental Fortress |
Spend 1 destiny point to ignore effects of critical injuries on intellect/cunning checks until end of encounter |
|
Dodge |
Incidental - Spend 1 strain to upgrade the difficulty of increase the difficulty of the attack check |
|
Codebreaker |
Remove setback per rank of codebreaker on checks to brake codes or decrypt stuff |
|
Anatomy lessons |
After making a successful attack, spend 1 destiny point to add damage equal to intellect to one hit |
Power
Misdirect
Description
Spend force point to make a target unable to perceive a object with silhouette less than or equal to 1.
| Upgrade |
Effect |
|
Range |
Spend 1 force point to increase range to M |
Power
Influence
Description
Spend one force point to make a target feel an emotion
| Upgrade |
Effect |
|
Magnitude |
Spend 1 force point to increase the number of targets |
|
Control |
When making cohesion, charm, deception, negotiation, leadership checks, may add force points to generate advantage or success |
Background
-Rescued from slavers by the Jedi Order (Master Halsey)
-Severe distaste for slavers, in particular, large grastropodesque ones
-Rather standoffish
Motivation