Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 1 | |||
| Charm (Cun) | 0 | |||
| Coercion (Will) | 0 | Boost | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Cun) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Int) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 1 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage5 |
Critical4 |
|
| Combat Knife |
RangeEngaged |
SkillMelee |
|
| Mod +1 |
Damage2 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Brace | 1 | EotE CRB | As a maneuver, the character may Brace himself. This allows the character to remove (Disadvantage) per rank of brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity or other disruptive physical obstacles that would make a skill check more difficult |
| Toughened | 1 | EotE CRB | This character increases his wound threshold by 2 per rank of toughened |
| Defensive Stance | 1 | EotE CRB | Once per round on the characters turn. the character may perform a defensive stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater then his ranks in defensive stance. Until the start of the characters next turn, upgrade the difficulty of all melee combat checks targeting the character a number of times equal to the strain suffered by the character in this way |