Edge of the Empire
| Threshold | 17 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 2 | |||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 2 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 2 | |||
| Coordination (Ag) | 1 | |||
| Deception (Cun) | 1 | |||
| Discipline (Will) | 3 | |||
| Leadership (Pr) | 1 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 2 | |||
| Perception (Cun) | 2 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 2 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 1 | |||
| Vigilance (Will) | 2 | |||
| Brawl (Br) | 2 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 2 | |||
| Ranged: Light (Ag) | 1 | |||
| Ranged: Heavy (Ag) | 2 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Thunderbolt Shock Prod |
RangeEngaged |
SkillMelee |
|
| Concussive 1, Stun Damage |
Damage5+4+2= 11 |
Critical3 |
|
| SoroSuub OK-98 Blaster Carbine |
RangeMedium |
SkillRanged: Heavy |
|
| Stun Setting |
Damage9 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Confidence | 2 | The character may decrease the difficulty of any Discipline check twice to avoid the effects of fear by one level per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check. | |
| Adversary | 2 | Upgrade the difficulty of any combat check targeting this character twice. | |
| Feral Strength | 2 | +2 damage on all Brawl and Melee attacks. | |
| Hound Master | 1 | May spend a maneuver to direct any trained beast within Medium range. The beast may perform an immediate free maneuver or add [] to their next skill check. | |
| Temper Tantrum | 1 | When the character fails a combat check he suffers 1 strain but gains 1 automatic X on his next attack against the same target, so long as he attacks them on his next consecutive turn. | |
| Crippling Blow | 1 | The character may voluntarily increase the difficulty of a combat check by one to deal a crippling blow. If he succeeds and deals damage to the target’s wound threshold, the target suffers one strain whenever he moves for the remainder of the encounter. |