System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
0 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
|
4 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
1 |
|
|
| Coordination (Ag) |
X |
1 |
|
|
| Deception (Cun) |
|
1 |
|
|
| Discipline (Will) |
X |
3 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
X |
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
|
0 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
X |
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
X |
1 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Will) |
X |
4 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
X |
0 |
|
|
| Knowledge: Lore (Int) |
X |
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Lightwhip |
Range
Short |
Skill
Lightsaber |
|
|
Ensnare 1, Pierce 5, Disorient 2, Unwieldy 4
|
Damage
4 |
Critical
4 |
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Entrancing Gaze |
1 |
|
Add 1B to Charm, Deception, Negotiation |
|
Shadow Dweller |
1 |
|
Remove 2S due to darkness |
|
Parry |
6 |
|
8 |
|
Reflect |
4 |
|
6 |
|
Something to Prove |
1 |
|
Suffer 4 Strain to reroll a check, if successful heal 4 Strain |
|
Force Rating |
4 |
|
|
|
Disorient |
2 |
|
|
|
Prey on the Weak |
2 |
|
+2 damage on Disoriented target |
|
Ravage |
1 |
|
Suffer 3 Strain to add Force Rating to check. Each FP counts as success or advantage |
|
Power of Darkness |
1 |
|
Once per session, increase W/S threshold per Dark Side Point in the pool |
|
Baleful Gaze |
1 |
|
When targeted within Medium Range, may spend Destiny Point to upgrade difficulty by ranks of Coercion |
|
Adversary |
2 |
|
|
Force Powers
Power
Bind
Description
Spend 1 FP to immobilize a target within short range until end of next turn. Any DSP used causes 1 wound per point.
Opposed check - Crit +10 per DSP used / Staggered if FSP
| Upgrade |
Effect |
|
Range |
1 FP - Increase Range up to 2 bands |
|
Magnitude |
2 FP - Affect up to 3 additional targets |
|
Control |
1 FP - Move target toward or away 1 range band |
|
Control |
1 FP - Target suffers Willpower Strain when taking an action |
|
Duration |
Commit 3 FP to sustain effect |
|
Strength |
1 FP - Disorient target for 2 rounds |