System
Force and Destiny
Characteristics
Skills
Skill |
Career? |
Rank |
Roll |
Adj. |
Astrogation (Int) |
|
0 |
|
|
Athletics (Br) |
X |
0 |
|
|
Charm (Pr) |
|
0 |
|
|
Coercion (Will) |
|
4 |
|
|
Computers (Int) |
|
0 |
|
|
Cool (Pr) |
X |
1 |
|
|
Coordination (Ag) |
X |
1 |
|
|
Deception (Cun) |
|
1 |
|
|
Discipline (Will) |
X |
3 |
|
|
Leadership (Pr) |
|
0 |
|
|
Mechanics (Int) |
X |
0 |
|
|
Medicine (Int) |
|
0 |
|
|
Negotiation (Pr) |
|
0 |
|
|
Perception (Cun) |
|
0 |
|
|
Piloting: Planetary (Ag) |
|
0 |
|
|
Piloting: Space (Ag) |
X |
0 |
|
|
Resilience (Br) |
|
0 |
|
|
Skulduggery (Cun) |
|
0 |
|
|
Stealth (Ag) |
|
0 |
|
|
Streetwise (Cun) |
|
0 |
|
|
Survival (Cun) |
|
0 |
|
|
Vigilance (Will) |
X |
1 |
|
|
Brawl (Br) |
|
0 |
|
|
Gunnery (Ag) |
|
0 |
|
|
Lightsaber (Will) |
X |
4 |
|
|
Melee (Br) |
|
0 |
|
|
Ranged: Light (Ag) |
|
0 |
|
|
Ranged: Heavy (Ag) |
|
0 |
|
|
Knowledge: Core Worlds (Int) |
|
0 |
|
|
Knowledge: Education (Int) |
X |
0 |
|
|
Knowledge: Lore (Int) |
X |
0 |
|
|
Knowledge: Outer Rim (Int) |
|
0 |
|
|
Knowledge: Underworld (Int) |
|
0 |
|
|
Knowledge: Warfare (Int) |
|
0 |
|
|
Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
Lightwhip |
Range
Short |
Skill
Lightsaber |
|
Ensnare 1, Pierce 5, Disorient 2, Unwieldy 4
|
Damage
4 |
Critical
4 |
Critical Injuries & Conditions
Talents
Name |
Rank |
Book & Page |
Description |
Entrancing Gaze |
1 |
|
Add 1B to Charm, Deception, Negotiation |
Shadow Dweller |
1 |
|
Remove 2S due to darkness |
Parry |
6 |
|
8 |
Reflect |
4 |
|
6 |
Something to Prove |
1 |
|
Suffer 4 Strain to reroll a check, if successful heal 4 Strain |
Force Rating |
4 |
|
|
Disorient |
2 |
|
|
Prey on the Weak |
2 |
|
+2 damage on Disoriented target |
Ravage |
1 |
|
Suffer 3 Strain to add Force Rating to check. Each FP counts as success or advantage |
Power of Darkness |
1 |
|
Once per session, increase W/S threshold per Dark Side Point in the pool |
Baleful Gaze |
1 |
|
When targeted within Medium Range, may spend Destiny Point to upgrade difficulty by ranks of Coercion |
Adversary |
2 |
|
|
Force Powers
Power
Bind
Description
Spend 1 FP to immobilize a target within short range until end of next turn. Any DSP used causes 1 wound per point.
Opposed check - Crit +10 per DSP used / Staggered if FSP
Upgrade |
Effect |
Range |
1 FP - Increase Range up to 2 bands |
Magnitude |
2 FP - Affect up to 3 additional targets |
Control |
1 FP - Move target toward or away 1 range band |
Control |
1 FP - Target suffers Willpower Strain when taking an action |
Duration |
Commit 3 FP to sustain effect |
Strength |
1 FP - Disorient target for 2 rounds |