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Second Wind |
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Once per encounter, may use second wind incidental to heal strain equal to ranks in Second Wind. |
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Confidence |
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May decrease difficulty of Discipline checks to avoid fear by 1 per rank of confidence. |
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Command |
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Add boost per rank of Command when making Leadership checks. Affected targets add boost to Discipline checks for next 24 hours. |
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Grit |
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Gain +1 strain threshold. |
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True Aim (2)[Agility, Cunning] |
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Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat checks once per rank of True Aim. |
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Dedication(2) |
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Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
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Deadly Accuracy[Ranged: Heavy] |
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When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. |
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Stalker |
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Add boost per rank of Stalker to Stealth and Coordination checks. |
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Disorient |
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After hitting with combat check, may spend 2 advantage to disorient target for a number of rounds equal to ranks in Disorient. |
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Grit |
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Gain +1 strain threshold. |
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Dodge |
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When targeted by combat check, may perform Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
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Ambush |
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Once per round while benefiting from cover, may make the Ambush maneuver. Add damage equal to Stealth skill to one hit of next successful combat check against a target within short range before the end of the turn. |