-.-. --- .-. .--. ... -.- by AlithAnar

Species
Trandoshan
Career
Hired Gun
Specializations
Mercenary Soldier | Trailblazer
System
Edge of the Empire

5
Threshold 15
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
5
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 4
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 4
Streetwise (Cun) 0
Survival (Cun) X 4
Vigilance (Will) X 3
Brawl (Br) X 1
Gunnery (Ag) X 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 5
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Model 38 'Porko Wanga'
Range
Extreme
Skill
Ranged: Heavy
Accurate 2, Pierce 3
Damage
8
Critical
4
Flame Projector
Range
Short
Skill
Ranged: Light
Burn 3, Blast 9, Cumbersome 3, Vicious 2
Damage
8
Critical
2

0
600
17

Weapons & Armor

Model 38 - 4 Hardpoints
- Slugthrower Suppressor; 1HP
Two Setback to Perception or Vigilance to detect.
- Sonic Scope; 1HP
The character may observe and target enemies who are completely hidden by solid objects that the weapon can penetrate.
+1 Cool, +1 Vigilance
- Telescopic Optical Sight; 1HP
Reduce the difficulty of ranged combat checks at long and extreme range by one.
- Laser Sight; 1HP
Gain automatic advantage on successful combat checks with this weapon.

N-57 Engineer Armor - 5 Hardpoints
- Passive Foliage Suit; 1HP
Add setback to any Perception or Vigilance checks made to detect a character in appropriate environments who is wearing this armor.
- Integrated Ascension Gear; 2HP
As an action, a character may make an Average Ranged (Light) check to secure the grappling hook to an object within medium range. On success, as an action, he may reel in the cord, pulling himself to the object(or, if the object is unsecured and lighter than he is, pulling it to him). A character may use the grappling hook to pull another character aloft with him; if he does, he must make an easy Athletics check to avoid losing his grip on his partner.
- Free Slot
- Free Slot

CSPL-12 Grenade Launcher - 2 Hardpoints
- Free Slot
- Free Slot

Personal Gear

Mk. III Backpack(6 pouches)
Utility Belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Second Wind Once per encounter, may use second wind incidental to heal strain equal to ranks in Second Wind.
Confidence May decrease difficulty of Discipline checks to avoid fear by 1 per rank of confidence.
Command Add boost per rank of Command when making Leadership checks. Affected targets add boost to Discipline checks for next 24 hours.
Grit Gain +1 strain threshold.
True Aim (2)[Agility, Cunning] Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat checks once per rank of True Aim.
Dedication(2) Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Deadly Accuracy[Ranged: Heavy] When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill.
Stalker Add boost per rank of Stalker to Stealth and Coordination checks.
Disorient After hitting with combat check, may spend 2 advantage to disorient target for a number of rounds equal to ranks in Disorient.
Grit Gain +1 strain threshold.
Dodge When targeted by combat check, may perform Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Ambush Once per round while benefiting from cover, may make the Ambush maneuver. Add damage equal to Stealth skill to one hit of next successful combat check against a target within short range before the end of the turn.

Background

Motivation

Obligations

Description

Other Notes

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