Threshold | 11 |
Current | 5 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 0 | |||
Charm (Pr) | X | 1 | Beguiling Pheromones | |
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | 1 Auto Success on Initative | |
Coordination (Ag) | X | 0 | ||
Deception (Cun) | X | 2 | Beguiling Pheromones | |
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | Beguiling Pheromones | ||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 2 | 1 Auto Success on Initative | |
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 3 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 0 | ||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
Dual-Wielding (+1 purple when attacking w/ both weapons; 2 advantage to activate second attack, which is base damage, separately soaked), Stun Setting (Free action, short range, strain damage) |
Damage7 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Beguiling Pheromones | 1 | Falleen Racial | By emitting pheromones and altering skin color, Falleen can affect emotional states of other people. Once per check as an incidental, may suffer 2 strain to upgrade a Charm, Deception, or Negotiation check against a living person within short range once. No effect on targets wearing breath masks or without respiratory systems. |
Quick Draw | 1 | Scoundrel | Once per round, draw or holster a weapon or accessible item as an incidental. |
Rapid Reaction | 1 | Scoundrel | Suffer 1 strain to add 1automatic success to initiative checks. |
Quick Strike | 1 | Scoundrel | Add 1 Boost to combat checks against targets that have not yet acted this encounter. |
Side Step | 2 | Scoundrel | Once per round, may perform a Side Step Maneuver. Suffer up to 2 strain to upgrade difficulty of all incoming ranged attacks by an equal number for that round. |