Edge of the Empire
| Threshold | 11 |
| Current | 5 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 1 | Beguiling Pheromones | |
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | 1 Auto Success on Initative | |
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | X | 2 | Beguiling Pheromones | |
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | Beguiling Pheromones | ||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 2 | 1 Auto Success on Initative | |
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Dual-Wielding (+1 purple when attacking w/ both weapons; 2 advantage to activate second attack, which is base damage, separately soaked), Stun Setting (Free action, short range, strain damage) |
Damage7 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Beguiling Pheromones | 1 | Falleen Racial | By emitting pheromones and altering skin color, Falleen can affect emotional states of other people. Once per check as an incidental, may suffer 2 strain to upgrade a Charm, Deception, or Negotiation check against a living person within short range once. No effect on targets wearing breath masks or without respiratory systems. |
| Quick Draw | 1 | Scoundrel | Once per round, draw or holster a weapon or accessible item as an incidental. |
| Rapid Reaction | 1 | Scoundrel | Suffer 1 strain to add 1automatic success to initiative checks. |
| Quick Strike | 1 | Scoundrel | Add 1 Boost to combat checks against targets that have not yet acted this encounter. |
| Side Step | 2 | Scoundrel | Once per round, may perform a Side Step Maneuver. Suffer up to 2 strain to upgrade difficulty of all incoming ranged attacks by an equal number for that round. |