Weapons & Armor
S-1 Vamblade (Paired)
-Features
--Cannot deal strain damage Mod
SKZ Sporting Blaster Rifle
-Attachments
--Forearm Grip (Decreases the additional difficulty of making Ranged (Heavy) checks with this weapon while engaged to an additional purple (rather than two purple)
--1 Quality (Accurate 1) Mod
--Telescopic Optical Sight (1 Decrease the difficulty of combat checks at long and extreme range by 1 Mod).
Explorer's Knife
-Features
--Grants square to all Survival checks
Pioneer Armor
-Features
--1 Increase Encumbrance Threshold by 3 Mod
-Attachments
--Armor Insert (1 Set Soak value 1 Mod, 1 Set Defense value to 1 Mod, Armor inserts can be noticed by making an average (2 purple) Perception check, 1 Increases Soak value by 1 Mod),
--Jury Rigged (Armor) (1 Increases Ranged Defense value by 1 Mod)
Personal Gear
Comlink (handheld)
Utility Belt: Increase Encumbrance Threshold by 1 Mod)
Mk. IV Modular Backpack: Increase Encumbrance Threshold by 3 Mod. Attachment: Mk IV Modular Backpack Accessory pound (Increase Encumbrance Threshold by 3 Mod)
2 Military Belt Pouch: Can hold two items of encumbrance 0)
Fire Paste
Field Rations
Canteen
Glow Rod
Climbing Gear
Datapad
Breath mask
Stimpack: Heals 5 wounds
Binders: requires a Formidible (five purple) Athletics or Coordination check to escape
Extra Reload: Allows character to ignore "out of ammo" triangle results with ranged weapons.