Jack Horrow by Desertpunk0

Species
Human
Career
Smuggler
Specializations
Scoundrel, charmer
System
Edge of the Empire

6
Threshold 18
Current 0
Threshold 18
Current 0
Ranged 2
Melee 1

Characteristics

2
3
3
5
3
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 3
Athletics (Br) 1
Charm (Pr) X 4
Coercion (Will) 2
Computers (Int) 1
Cool (Pr) X 4
Coordination (Ag) X 2
Deception (Cun) X 5
Discipline (Will) 3
Leadership (Pr) 5
Mechanics (Int) 1
Medicine (Int) 1
Negotiation (Pr) 2
Perception (Cun) X 2
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) X 3
Resilience (Br) 2
Skulduggery (Cun) X 3
Stealth (Ag) 1
Streetwise (Cun) X 1
Survival (Cun) 1
Vigilance (Will) X 2
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 2
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 2
Knowledge: Outer Rim (Int) 2
Knowledge: Underworld (Int) X 3
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lucky lucy
Range
Medium
Skill
Ranged: Light
accurate 2, pierce 3
Damage
6
Critical
6

860
900
6969
15

Weapons & Armor

Special Blaster pistol
Regular clothes

Personal Gear

Commlink (long)
med stim (2)
ration (3)
Canteen

Assets & Resources

Several Hideouts along the outer and mid rim.
Reputable enough to find a willing crew

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Black Market Contacts 3 n/a when purchasing illegal goods, may reduce rarity by 1 up to number of ranks in Black Market Contacts, increasing the price by 50% per decrease
Convincing Demeanor 3 Remove Setback Die per rank of Convincing Demeanor from deception or skullduggery checks
Hidden storage 2 Gain a Hidden storage in a vehicle or equipment that can hold items with a total encumbrance of equal to ranks of Hidden storage
Toughened 2 Gain +2 wounds per rank
Quick draw 1 once per round draw or holster a weapon or accessible item as an incidental
side step 2 once per round, may preform side step maneuver and suffer a number of strain to upgrade incoming ranged attacks by an equal number for this round. Strain suffered this wat cannot exceed ranks in side step
Rapid Reaction 2 Suffer a number of strain to add an equal number of success to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction
Quick Strike 2 Add Bonus Die pre rank of quick strike to combat checks against targets that have not acted yet this encounter
Dedication 1 Gain +1 to a single characteristic. This cannot bring a Characteristic above 6
Natural Charmer 1 Once per session, may re-roll any 1 charm or deception check
Soft spot 1 After making a successful attack, may spend 1 destiny point to add damage equal to cunning to one hit
Smooth Talker (charm) 2 when first acquired, choose 1 skill: charm, coercion, Deception, or Negotiation. When making checks with that skill, spend Triumph to gain additional success equal to ranks in smooth talker
Kill With Kindness 2 Remove Setback per rank of kill with kindness from Charm and Leadership checks
Disarming smile 2 Take the Disarming Smile action: succeed at an opposed Charm check to lower all defenses of a target by ranks in Disarming Smile until the end of the encounter
Works like a chram 1 Once per session, make on skill check using presence rather than the characteristic kinked to that skill
Inspiring Rhetoric 1 Take the inspiring Rhetoric action, make an average leadership check. Each success causes 1 ally in short range to recover 1 strain. spend Advantage to cause 1 affected ally to recover 1 additional strain.
Improved Inspiring Rhetoric 1 Each ally affected by Inspiring Rhetoric gains BONUS DIE on all skill checks for a number of rounds equal to ranks in leadership
Congenial 2 may suffer a number of strain to downgrade difficulty of charm or Negotiation checks, or upgrade difficulty when targeted by charm or negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in congenial
Intense Presence 1 Spend 1 destiny point to recover strain equal to Presence rating
Don't Shoot 1 Once per session as an action, make a Hard Charm check. On success, cannot be the target of combat checks until the end of combat or until making a combat check
Resolve 1 When a character involuntarily suffers strain they suffer 1 less strain per rank of resolve to a minimum of 1
Plausible deniability 2 Remove setback per rank of Plausible Deniability from Coercion and Deception checks
Just kidding 1 Once per round as an incidental spend 1 destiny point to ignore Despair generated on a social check by the character or an ally in a short range
Narrow Escape 1 Once per game session, the character may spend destiny points to make a hard streetwise check. If successful, the character is immediately able to flee from the current personal scale combat encounter unscathed. The challenge is not overcome or defeated, but the characteris able to evade the hazard or threat for the time being. The exact nature of what the character is trying to accomplish, as well as the end results, must be approved by the GM, but should be suitably creative or daring
Reduced setback 1 Remove setback from the skill check to narrow escape
increase effect 2 Affect an additional number of allied characters equal to Cunning per increase Effect upgrade
add boost 1 Add Bonus to the skill check to activate Narrow escape
change scale 1 Narrow Escape can be activated in a vehicle with the Piloting (planetary) or Piloting (space) skill
reduce difficulty 1 Reduce the difficulty to activate Narrow Escape to average
change skill 1 Narrow Escape can be activated during social encounters with the deception skill
destiny 1 Narrow Escape costs 1 Destiny point instead of 2

Background

Motivation

Obligations

Description

Other Notes

Return to Top