Bypass Security |
6 |
|
Remove ⬛ per rank of Bypass Security from Skulduggery and Computers checks made to disable a security device or open a locked door |
Codebreaker |
4 |
|
Remove ⬛ per rank in Codebreaker from checks to break codes or decrypt communication. Decrease difficulty of of Computers and Intellect checks to break codes or decrypt communications by 1 |
Convincing Demeanor |
2 |
|
Remove ⬛ per rank of Convincing Demeanor from any Deception or Skulduggery checks. |
Indistinguishable |
3 |
|
Upgrade difficulty of checks to identify character once per rank of Indistinguishable |
Well Rounded |
|
|
Choose any 2 skills (Resilience/Brawl). They permanently become career skills. |
Grit |
7 |
|
Gain +1 strain threshold |
Toughened |
1 |
|
Gain +2 wound threshold |
Dedication |
3 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. (Sleeper Agent -> Cunning, Courier -> Cunning, Slicer -> Agility, Skip tracer -> Willpower) |
Cunning Persona |
|
|
The character may suffer two strain to make a Charm check using Cunning instead of Presence |
Inside Person |
|
|
Once per session, the chacrter may spend a Destiny Point to establish she has previously been undercover gathering information in an identified enemy base or large vehicle. For the remainder of the session, add two automatic advantage to checks she or her allies make that are associated with that location |
Pilot Training |
|
|
Piloting (Planetary) and (Space) become career skills. |
Second Wind |
|
|
Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind |
Short Cut |
3 |
|
During a chase; add Boost per rank of Shortcut to any checks made to catch or escape an opponent |
Swift |
|
|
Do not suffer usual penalties for moving through difficult terrain |
Freerunning |
|
|
Once per round, before performing a Move maneuver, the character may suffer 1 strain. If he does so, he may use his Move maneuver to move to any location within short range (even straight up) as long as there is some sort of object to move across or a path to move along. |
Technical Aptitude |
2 |
|
Reduce time needed to complete Computer-related tasks by 25% per rank. |
Defensive Slicing |
2 |
|
When defending computer systems (or when an opponent attempts to slice a computer owned or programmed by the character), add Setback per rank of Defensive Slicing to opponents's checks |
Hidden Storage |
3 |
|
Gain hidden storage in vehicle or equipment that holds items with a total encumbrance equal to Hidden Storage. Checks to detect these compartments have a Formidable difficulty |
Skilled Slicer |
|
|
When making a computers check may spend Triumph to make further Computer checks within this system as maneuvers |
Defensive Slicing (Improved) |
|
|
Defensive Slicing now upgrades opponents difficulty once per rank, this replaces the usual benefits |
Master Slicer |
|
|
Once per round, may take a Master SLicer incidental to suffer 2 strain and decrease difficulty of the next Computers or other slicing-related check by 1 to a minimum of Easy |
Hidden Storage (Improved) |
|
|
The character may use Hidden Storage to store an item within his own suitably modified body |
Incite Distraction |
|
|
While in a crowd, may perform the Incite Distraction action to make an Average Deception check. If successful, enemies treat the area as difficult terrain. The character may spend Triumph to make the location impassable terrain to them instead. |
Resolve |
1 |
|
When a character involuntarily suffers strain, he suffers 1 less per rank of Resolve to a minimum of 1. |
Rapid Recovery |
1 |
|
When recovering strain after an encounter, recover 1 additional strain per rank of Rapid Recovery |
Bought Info |
1 |
|
Instead of making a Knowledge check, may take a Bought Info action; spend credits equal to 50 times the difficulty of the check to pass with one success. |
Street Smarts |
3 |
|
Remove Setback per rank of Street Smarts from any Streetwise or Knowledge (Underworld) checks. |
Street Smarts (Improved) |
|
|
Once per session, may take an Improved Street Smarts action; Make a Formidable Streetwise or Knowledge Underworld check reducing the difficulty once per rank of Street Smarts. If Successful, the GM reveals one vital clue pertaining to a current mystery the character is attempting to solve. |
Informant |
|
|
Once per game session, the character may reveal a contact who possesses information on a particular subject of his choice. When the character does this, he must explain how he knows this contact and how the contact can shed light on the matter in question. The contact should be available to the PCs, but the GM decides what the contact’s expertise might cost. |
Nobody's Fool |
1 |
|
The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody's Fool. |
Good Cop |
2 |
|
The character may spend Two ADV from a Charm or Negotiation check to upgrade the ability of a single ally’s subsequent Social Interaction skill Check against the same target in the same encounter. Upgrade the ability a number of times equal to the character's ranks in Good Cop. A Single check may only benefit from one use of Good Cop. |
Pride and Joy |
|
|
The character chooses one starship or vehicle with a Silhouette of 4+. This vessel is the characters "Pride and Joy" Vessel. He upgraders the ability of all social skill checks he makes while within short range of the vessel once. If the vessel is ever lost or destroyed, the character may apply Pride and joy to a new starship/vehicle that meets the requirements. The process of modifying and acclimating to the new vessel may take some time at the GM's Discretion. No two characters can have the same vessel as pride/joy |
Black Market Contacts |
1 |
|
When purchasing illegal goods, may reduce rarity by 1 per rank, increasing cost by 50% of base cost per reduction. |
Stalker |
1 |
|
Add 🟦 per rank of Stalker to all Stealth and Coordination checks |
Wheel and Deal |
1 |
|
When the character sells legal goods to a reputable merchant or business. the character gains an additional 10% more credits per rank of Wheel and Deal (based on the original sell price of the good or item). |
Kill with Kindness |
1 |
|
The character removes ⬛ per rank of Kill with Kindness from his Charm and Leadership checks. |
Skill Jockey |
1 |
|
The character removes ⬛ per rank of Skilled Jockey from their Piloting checks. |
Master of Shadows |
|
|
Once per round, the character may voluntarily suffer 2 strain to decrease the difficulty of the next Stealth or Skullduggery check by one, to a minimum of Easy. |