Hunter's Instincts |
1 |
|
May optionally use Survival for initiative checks |
Sniper Shot |
2 |
|
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase |
True Aim |
2 |
|
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim |
Lethal Blows |
2 |
|
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents |
Deadly Accuracy |
2 |
|
Add damage equal to ranks in Ranged (Heavy) or Brawl to one hit of successful attack made using Ranged (Heavy) or Brawl, respectively |
Natural Marksman |
1 |
|
Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check |
Toughened |
3 |
|
Gain +2 wound threshold |
Dedication |
2 |
|
Gain +1 to a single characteristic. This cannot bring a characteristic above 6 |
Black Market Contacts |
2 |
|
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50% of base cost per reduction |
Grit |
3 |
|
Gain +1 strain threshold |
Expert Tracker |
1 |
|
Remove 1 setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half |
Gearhead |
1 |
|
Remove 1 setback per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments |
Larger Project |
1 |
|
Signature Vehicle can have a silhouette 1 larger per rank of Larger Project |
Crippling Blow |
1 |
|
Increase the difficulty of next combat check by 1. If check deals damage, target suffers 1 strain whenever he moves for the remainder of the encounter |
Brace |
1 |
|
Perform the Brace maneuver to remove 1 setback per rank of Brace from next action. This may only remove setbacks added by environmental circumstances |