This power reflects a Force user's capacity to manipulate the living energy in things around him. It is the individual's choice, however, whether to use this gift to help others flourish, binding their injuries and making them whole, or to steal their vital essence, ripping the life from them to watch as they wither and die.
Upgrade
Effect
The Force user boisters his ally with renewed vigor or saps his foe of vital energy
Heal: Spend L/D to heal a number of wounds equal to intellect from an engaged living creature.
Harm: Spend L/D to inflict a number of wounds equal to intellect ignoring soaking on an engaged living target. The user gains 1 Conflict
magnitude
spend 2 L/D to affect 1 additional target within range per rank of Magnitude purchased.
magnitude
spend 2 L/D to affect 1 additional target within range per rank of Magnitude purchased.
Strength
Heal: Spend L/D to increase wounds healed by 1 per ranbk of Strength upgrades purchased
Harm: Spend L/D to increase wounds inflicted by 1 per rank of Strength upgrades purchased
Background
Motivation
Morality
Description
Other Notes
survival +1
wound +9
silhouette of zero
acute senses = adds one boost die to perspective and villigence checks.
low tech users = got rid of for 10 exp