Conditioned |
1 |
|
Remove [Black] per rank of conditioned from Athletics and Coordination checks. Reduce the damage and strain of falling by 1 perrank of Conditioned |
Jump Up |
1 |
|
Once per round, may stand from seated or pron as an incedental |
Jetpack Expertise |
1 |
|
The character may spend [Triumph] from their checks to remove 1 system strain from their Jetpack and can choose this effect multiple times when spending [Triumph] |
Side Step |
1 |
|
Once per round may perform a side step maneuver and suffer a number of strain to upgrade the difficulty of incoming ranged attacks by an equal number until the next round. Strain suffered cannot exceed the number of ranks in side step |
Hit and Run |
1 |
|
After the character completes an attack on an opponent they were engaged with they may immediately move a short range with a jetpack. |
Improved Side Step |
1 |
|
When the character performs a side step maneuver, until the start of their next turn they may spend [3 threat] or [1 despair] from an attacker's check to inflict one hit with a ranged weapon they are wielding. |
Adversary |
1 |
|
Upgrade the combat checks against this character per rank in adversary. |