Rasamoro Yesmava by akevonwolfe

Species
thisspiasian
Career
Mystic
Specializations
Magus
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
3
2
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun SettingStun Setting
Damage
6
Critical
3

10
135
0
2/7

Weapons & Armor

Heavy Clothing

Personal Gear

Comlink(Handheld), Macrobinoculars

Assets & Resources

500 Credits

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Healing Trance 144 The character may commit Force Dice. For every full encounter Force Dice remains committed, the character heals 1 wound he is suffering per rank of Healing Trance. This is in addition to wounds healed due to natural rest or other abilities. If in a situation without defined encounters, the GM can have Healing Trance take effect every 12 hours.
Confidence 141 May decrease dirticully of Discipline checks LO avoid fear by 1 per rank of Confidence
Healing Trance 144 The character may commit Force Dice. For every full encounter Force Dice remains committed, the character heals 1 wound he is suffering per rank of Healing Trance. This is in addition to wounds healed due to natural rest or other abilities. If in a situation without defined encounters, the GM can have Healing Trance take effect every 12 hours.
Channel Agony 32 After rolling Force dice, the character may choose to suffer wounds no greater than twice their ranks in Channel Agony. For every two wounds, they add Dark side to the results. A character who has purchased this talent automatically gains 1 Conflict per rank purchased at the beginning of a game session

Force Powers

Force Rating
1
Power
Sense
Description
The user may spend 1 Force point to sense the
current emotional state of one living target with
whom he is engaged.

The user may spend 1 Force point to sense all living
things within short range of himself (includi-ng
both animals and sentient beings).
Upgrade Effect

Background

Rasamoro spent most of life following the now shunned tradition of the Thisspiasian such as speaking their languages and following their rituals. After spending his afternoon meditating he was overcome with the sensations of his surrounding environment finding that he now had a connection to something outside of his body, something that he had never heard of before. It wasn't long after this experience that Rasamoro met Hethan Romund and was told about the force and the few that had a strong connection to it.

Motivation

Balance: Does the universe require balance? For every good thing in the galaxy, must there be a bad thing as well? Can the light ever win out over the darkness, or must they always be locked in eternal struggle? Rasamoro strives to
discover these mysteries and sees himself as someone that must preserve the balance of the force.

Morality

Discipline and Coldness - 55
(10+exp) ,
Discipline: Mystics especially need discipline to keep from being overwhelmed by the Force. Some Mystics want to be overwhelmed and lose themselves. The Force provides so much peace and understanding. but the Mystic must focus so (the physica l world can rece ive th is insighL,

Coldness: Mystics have a special vulnerability to removing themselves from mortal emotions and concerns.A single life has no sign ificance to the Force, and so theseMystics turn co ld lo lhe world.

Description

Height: 2 Meters
Weight: 200 lb.
Hair: White
Skin: Scale Green
Face: Bearded
Build: Slim and long
Eyes: Yellow
Age: 20
Armor: Heavy Clothing

Other Notes

malifax - Evil Rival that kidnapped
Spintier - Planet that we are on

Straight up the rocks / Icey peaks / Forbidden / The temple / Older ghost ''Gate Keeper''

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