Rowan Staugg by Adam500

Species
Human
Career
Guardian
Specializations
Soresu Defender, Niman Disciple, Shii-Cho
System
Force and Destiny

3
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
3
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 1
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Int) X 2
Melee (Br) X 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber (blue)
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
1
Blaster Pistol (light)
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
3

35
465
8

Weapons & Armor

Personal Gear

Heavy Robes
Commlink
Utility Belt

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Reflect 3 F&D 150 After hit by Ranged (light, heavy) or Gunnery; Suffer 3 strain; Reduce damage by 5
Improved Reflect When he uses reflect, the character may spend despair or 3 threat to automatically hit the attacker once with a wielded ranged (light), ranged (heavy), or gunnery weapon's base damage, plus any from talents, unless the character is incapacitated.
Parry 3 F&D 149 After hit by Brawl, Melee, or Lightsaber; Suffer 3 strain; Reduce damage by 5
Improved Parry F&D 149 When he uses parry, the character may spend despair or 3 threat to automatically hit the attacker once with a wielded melee, brawl, or lightsaber weapon's base damage, plus any from talents, unless the character is incapacitated.
Defensive Circle F&D 141 When wielding a lightsaber, the user may take an action to make a Hard (***) Lightsaber (Int) check. If successful the user, plus 1 ally per success within short range gain defense 1 plus 1 for every 2 advantage.
Toughened 1 +2 wound threshold
Soresu Technique F&D 152 May use Intellect when making a Lightsaber skill check.

Force Powers

Force Rating
1
Power
Enhance
Description
Perform athletic feats beyond natural abilities.
Upgrade Effect
Basic When making an Athletics check, roll an Enhance power check as part of the pool. The user may sped Force Points as Success or Advantage.
Control 2 Force Leap Action: Make an Enhance power check. User may spend Force Point to jump horizontally or vertically to any location in short range.
Power
Move
Description
Move small objects near user.
Upgrade Effect
Basic The user may spend a Force Point to move 1 object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short.
Power
Influence
Description
The user stresses another's mind until they pass out.
Upgrade Effect
Basic The character may spend Force Points to stress the mind of one living target, inflicting 1 strain per Force Point.

Special: When influence emotions Light can only create positive emotions, while Dark can only create negative.
Control The user may make a Discipline v Discipline check with an Influence power check against the target. If successful and they spend Force Point they may make the target adopt an emotional state or believe something untrue for 1 round or 5 minutes.
Power
Sense
Description
Sense the living force interacting with world around user.
Upgrade Effect
Basic The user may spend Force Point to sense all living beings withing short range (both sentient and non sentient).

The user may spend Force Point to sense the current emotional state of one living target with whom they are engaged.
Control + Duration + Strength Commit 1 Die; 2/round upgrade difficulty of the pool for an attack targeting the force user twice.

Background

Rowan was once a sheltered orphan taken in by the Organa household of Alderaan many years ago as a servant boy. In the course of Bail Organa's civil rebellion against the Empire, Rowan came into contact with a Jedi Knight -- or at least a former Jedi Padawan who had furthered his own training. This Jedi, Lucas Dallas, sensed the Force was strong in young Rowan and offered to teach him the ways of the mythic Jedi as best he could.

Taking cues from his new master's erratic nature Rowan became somewhat a stoic, always ready to stand between the Empire and the innocent public they would harm. His strength in the Force was clear from the moment he joined Dallas' side, and the two will often joke about the boy's early struggles to control his powers.

Now Rowan finds himself as much a Jedi as his master was the day they met, and a staunch supporter of the Rebel Alliance. As the pre-eminent force using member of Connor's Commandos it falls to him to analyze and combat the mystical dangers they face from their enemies.

Motivation

Restore the Republic
- Owing much to both Bail Organa and a would-be Jedi Knight has colored Rowan's goals for his own life. In order to honor the debt he feels he owes both men Rowan fights day in and out for their dreams of restoring the Old Republic.

Morality

Emotional Strength: Bravery
- Rowan always puts others before himself and the limits of his powers have been tested often by the dangers he places himself in front of to save innocents or comrades-in-arms.
Emotional Weakness: Recklessness
- Rowan can however sometimes be blind to his own limits. One of the faults certainly inherited from his master Rowan sometimes fails to recognize when hes the one who needs saving.
Value: 50

Description

Other Notes

Rowan took the +10xp option for Morality as a starting character.
Mentor: Lucas Dallas (this gives Rowan a discount of 5xp on basic levels of Force powers)
Session XP
110+10+150xp = 270xp starting
1 - 15xp
2 - 30xp (30 spent on Niman Disciple, 5xp spent on Reflect, 5xp spent on Parry, 5xp spent on Toughened)
3/4 - 50xp (20xp Control + Duration for Sense, 20xp Reflect)
5 - 35xp (25xp Imp Reflect)

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