Adventurer's Kit: Comlink (handheld), Backpack, two stem packs, 5 ration packs, 1 glow rod, 1 hand scanner, 1 entrenching tool, personal distress beacon, luma flare, 20 meters of rope.
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Uncanny Reactions
1
Force and Destiny Pg 83
Force talent. The character adds a boost die per rank of Uncanny Reactions to [their] Vigilance checks.
Rest and Meditation
1
Unlimited Power Pg 20
Thisspiassians need very little sleep to function. They only need to sleep for two hours to heal all strain they are suffering from, instead of for a full night sleep (they cannot sleep multiple times a day however!). In addition, once per session Thisspiasians may spend ten minutes meditating; if they do so, they heal strain equal to twice their ranks in Discipline.
Keen Eyed
1
Force and Destiny Pg 83
The character removes a setback die per rank of Keen Eyed from [their] Perception and Vigilance checks. Checks made to search a specific area take 50% less time than normal. This does not decrease with additional ranks of Keen Eyed.
Grit
1
Force and Destiny Pg 83
Each rank of Grit increases a character's strain threshold by one.
Sense Danger
1
Force and Destiny Pg 83
Force talent. Once per game session, the character may remove two setback dice from any one skill check.
Force Rating
1
Force and Destiny Pg 83
Force talent. Each rank permanently increases the character's Force Rating by one.
Force Powers
Force Rating
2
Power
Conjure
Description
The Force user may spend a Force point to create a facsimile of a Brawl or Melee weapon with the following profile: (Brawl or Melee; Damage +3; Critical 3; Range [Engaged]; Cortosis). This item appears anywhere within short range of the user. The item functions as normal, but at the end of the user's next turn, the item dissipates. If the item is moved beyond short range from the Force user, it also immediately dissipates. At the GM's discretion, the user can also conjure a simple tool or other useful low-tech item that has an encumbrance of no greater than one this way. The user may not activate this multiple times.
Upgrade
Effect
Number
Spend two Force points to conjure one additional facsimile of the same type as the first per Magnitude upgrade purchased. The user may activate this multiple times, increasing the number of facsimiles conjured by this number each time.
Duration
The power gains the ongoing effect: Commit a Force die after successfully activating this power. One conjured facsimile per Duration upgrade purchased remains in existence as long as it stays within short range of the user. If the facsimile moves beyond short range of the user, it ceases to exist.
Power
Alter
Description
The Force user may spend a Force point to make all terrain currently within short range difficult terrain until the end of their next turn. The Force user must be touching the ground to manifest this power. The user may not activate this multiple times.
The Force user may spend a Force point to make all terrain currently within short range normal terrain until the end of their next turn. The Force user must be touching the ground to manifest this power. The user may not activate this multiple times.
Upgrade
Effect
Background
Motivation
Morality
Description
A young adult Thisspiasian. 11' 6" long. Green. 4 Arms