Mirabelle Ch'tall by Mirabelle

Ratan (Chadra Fan derivative)
Shipwright, Advisor
Age of Rebellion

Threshold 10
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0




Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 2
Coercion (Will) X 2
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) 1
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 2
Knowledge: Core Worlds (Int) 1
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0


Heavy Blaster Rifle
Ranged: Heavy

13/14 (6+8)

Weapons & Armor

Blaster Rifle (6 Encumbrance) 2/4 Mods:
Bipod (-2 Cumbersome if prone/crouched/otherwise braced)
Superior Weapon Customization

Adverse Environment Gear (1+1 Soak, Superior): May ignore SQUARE imposed by the environment in which they are currently operating, applicable only if gear is appropriate for environment. Designed for Heat.

Personal Gear

Handheld Comlink
Hand Scanner
Scanner Goggles
Stimpack x2
Emergency Repair Kit x3
Fusion Cutter (2 Encumbrance)
Tool belt (3 Encumbrance)

Shipboard Systems Scanner (1 Encumbrance): Removes SQUARE from checks to remove system strain from starships and vehicles.
SE-90 Structural Engineering Scanner (1 Encumbrance): Average Computers check modified to construction materials/environmental interference per GM discrection. Success allows vision through walls/bulkheads up to short range until end of encounter or scanner is moved.

Backpack (+4 Encumbrance threshold)
Load-bearing Gear (+3 Encumbrance threshold)
Utility belt (+1 Encumbrance threshold)

Assets & Resources

Critical Injuries & Conditions


Name Rank Book & Page Description
Dockyard Expertise 2 Shipwright: Fully Operational Make an Average Knowledge (Education) check at space dock; cost and time for repairs reduced by 25% per rank.
Solid Repairs 1 Shipwright: Fully Operational When repairing a hull trauma on a starship or behicle, repair 1 additional hull trauma per rank.
Fine Tuning 1 Shipwright: Fully Operational When repairing system strain on starship or vehicle, repair 1 additional system strain per rank.
Push the Specs 1 Shipwright: Fully Operational Perform this action when in a starship or vehicle making an Average KNoweldge (Education) check; the ship's top speed is increasd by 1 for rounds equal to Intellect.
Master Artisan 1 Shipwright: Fully Operational Once per round, take the Master Artisan incidental: suffer 2 strain to decrease difficult of next Mechanics check by 1, to minimum of Easy.
Dedication 1 Shipwright: Fully Operational Gain +1 to single characteristic.
---------------------- -------------------------
Plausible Deniability 2 Specialization Deck: Advocate Remove [ } per rank from Coercion and Deception checks.
Discredit 1 Specialization Deck: Advocate Once per encounter, take the Discredit action: make a Hard Deception check to upgrade the difficulty of one character's social checks once, pluc once for every Advantage until end of encounter.
Twisted Words 1 Specialization Deck: Advocate When an incoming social check generates two Success or one Despair, may suffer 1 strain on incidental to inflict strain equal to ranks of Coercion on speaker.
Blackmail 1 Specialization Deck: Advocate When an NPC exceeds his strain threshold, may spend 1 Destiny Point to convince the NPC to perform a single task of choice instead.
Dedication 1 Specialization Deck: Advocate Gain +1 to single characteristic.
------------------ ------------------ ------------------
Known Schematic 1 Shipwright: Fully Operation Once per session, may perform the Known Schematic manuever: make a Hard Knowledge (Education) check. Success grants familiarity with a building or ship's deisgn.
Acute Senses 1 Racial Perk Remove 2 setback dice from Perception check, due to superior hearing, vision, and olfactory senses.
Silhouette 0 1 Racial Perk


Born on on Verisces (A small planet in a shipyard system mostly important only to corporations and ship builders) as the second oldest of six, Mirabelle - and by extension her immediate relatives - are not the standard Chadra Fan family: a peculiar off-shoot of the species (supposedly there was relations outside of the species in the ancestry, but whether this is a familial joke or not is undecided), and born right into affluent aristocracy and mechanical genius, there were a lot of expectations of the small rodent, most of which she happily met as she grew. While hers is certainly not 'old money' and some established and older aristocrats might look down on these 'upstarts,' there are plenty more delighted at the novelty. Noble Chadra? What ever will they think of next! It doesn't hurt that her grandfather established a most successful business catering to customized starship design for smaller luxury crafts with certain proprietary innovations purported to be of alien design, therefore providing a very practical (to the rich) service and earning a ridiculous amount of credits without hedging against any large-scale shipyards - Just enough to buy his family's way into high society.
Given that her family had once been enslaved by a notorious pirate whose claim to terror and fear was a repurposed alien vessel, and having grown up listening to stories about how her great grandfather had managed to bargain his mate and pups to freedom while sacrificing himself to destroy the ship from within, it goes without saying that an exceedingly strong sense of morality and honor is instilled within the Ch'tall line. Deceit, underhanded tactics, cruelty - All those negative things are anathema to this family. Slavery is something that outright infuriates her, whether it's literal or not; you don't need to have a shock collar on your neck to be so grossly indebted to an amoral corporate entity that you will never be able to advance in life, for instance.
[tab][/tab]When she was younger, Mirabelle wasn't certain what to focus her studies on - Personal laser weaponry? Ship drives? Ablative armors or kinetic shielding? AI design? Planetary defense systems? Not until she observed a Dreadnaught-class vessel running maneuvers through a station's window, watched the massive beauty launch a salvo of munitions in test, gracefully tear through space at speed flanked by smaller corvettes and fights, then blip out of the system that the muse struck. That was when she decided: Starships. [i]All of them.[/i] Working on them, crafting new ones, dredging up a forgotten blueprint or salvaging an ancient wreck that inspires whole new avenues of creation - These are a few of her favorite things! Her father would have rather she stayed after she finished her classes, but there's no better teacher than practical experience, and he had to respect her independence (most of his children had already done similar.) Besides, you can't discover a long-lost ancient starship at home.




One might not particularly think of 'grace' or 'elegance' when it comes to rodents, but this Chadra Fan nonetheless manages to convey both. At 3'6, her movements are light and flowing, her gait sprightly, and her demeanor is nothing if it is not optimistic and friendly. Her fur is earthy-toned - A lush brown with a lighter underside - and is always well-kept and immaculately groomed (unless, of course, she's been working,) and her eyes are wide and sparkling, though some might find the black sclera to be slightly concerning. While many might find it hard to readily discern the average Chadra's gender from one and the next, there is little difficulty in defining Mirabelle's, owing to her particualrly considerable, and occasionally troublesome, endowmnets. Utilitarian wear - Tough overalls or coveralls, thick wool shirts and heavy gloves, and the like - festooned with pockets and belts filled with various handy tools and miscellany is her usual wear when she is working, but outside of that she tends to be garbed in the latest fashionable and expensive garments as one might expect of any debutante, always flashy and flaunting but rarely scant in design

Other Notes

Starting XP: 90XP (+10 XP)
20 - Willpower 2
40 - Intellect 4
30 - Presence 3
Total Character Creation Cost: 90XP (10XP Leftover)

Species Bonus:
Career Skills:
Computers, Knowledge (Education), Mechanics, Perception
Specialization Skills:
Gunnery, Knowledge (Education)

Charm (2): 10, 15 (25)
Coercion (2): 5, 10 (15)
Computers (2): 10 (10)
Coordination (1): 10 (10)
Deception (1): 5 (5)
Mechanics (4): 15, 20 (35)
Negotiations (1): 5 (5)
Vigilance (1): 5 (5)
Ranged, Heavy (2): 10, 15 (25)
Knowledge, Core Worlds (1): 10 (10)
Knowledge, Lore (1): 10 (10)

Total Skill Cost: 155

Dockyard Expertise: 5
Solid Repairs: 10
Fine Tuning: 10
Known Schematic: 15
Dockyard Expertise: 15
Push the Specs: 20
Master Artisan: 25
Dedication: 25
Cost: 125

Advocate (+30 XP)
Plausible Deniability: 5
Discredit: 10
Twisted Words: 15
Plausible Deniability: 20
Blackmail: 25
Dedication: 25
Cost: 130

Total Talent Cost: 255

Full Tally: 500 XP



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