Kerat by OTM

Species
Jawa
Career
Technician
Specializations
Droid Tech
System
Edge of the Empire

2
Threshold 10
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

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Characteristics

1
3
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 1
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Ion Blaster
Range
Short
Skill
Ranged: Light
Disorient 5, Ion(vehicle system dmg, or droid strain damage)
Damage
10
Critical
5
Electromag-Pulse Disruptor
Range
Engaged
Skill
Melee
Disorient 1, Ion(vehicle system dmg, or droid strain damage)
Damage
5
Critical
4
Multi-Goo Gun
Range
Short
Skill
Ranged: Light
Disorient 1, Ensnare 4, Knockdown
Damage
2
Critical
Fists
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
1
Critical
5

0
100
6
11/11

Weapons & Armor

Ion Blaster
-Organic life forms feel no more than a brief sting, but droids are blasted with the halt command and simultaneously overloaded with energy that prevents any shielding that might resist it. Most droids are rendered inert for up to half an hour when hit by a successful ionization blast (reflected in the stun damage)
Electromag-Pulse Disruptor
- Add 2 Boost die to any check made to sabotage electronics or computers, Add 1 Setback die to Perception checks made to find this weapon on a person's body.
Multi-Goo Gun
-Gain automatic Advantage on Mechanics checks to repair droids, vehicles, or starships.
-The GM may spend 2 Setback Dice or 1 Despair Dice on a Mechanics or combat check made using a multi-goo gun to have all of its spray cartridges run out; it cannot be used at all until refilled. A pack that includes replacements for all three substances costs 20 credits and has a rarity of 2. Placing a refill pack in a multi-goo gun requires an action.

Concealing Robes
-Add 1 Setback die to checks to notice or recognize an individual wearing concealing robes.


Personal Gear

Backpack
Toolkit
- allows mechanics to perform most Mechan­ics checks to repair mechanical devices, and can also be used to "heal" droids.
Mercantiler Datapad
-When used within the region for which it is programmed—Core Worlds, Inner Rim, Mid Rim, or specific *Outer Rim* territories—the Mercantiler datapad grants 1 Boost Die to any Negotiation skill checks made to buy or sell goods. These datapads grant no bonuses outside of their specific region.
Utility Belt
Restraining Bolt X 4
Stimstick X 1
-Removes 1 Setback Die from Discipline, Perception, Resilience, or Vigilance checks to stay awake or notice something due to fatigue or lack of sleep until end of encounter. At end of encounter, target suffers 1 strain.

Assets & Resources

DUM-Series Pit Droid X 3

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
UTINNI! EotE: 145 The character removes Setback Die equal to the character's ranks in Utinni! from checks made to find or scavenge items or gear. These checks could include Negotia­ tion, Perception, or other checks, depending on cir­ cumstances and the GM's discretion. Such skill checks take half their normal time (this does not decrease with multiple ranks of Utinnil)
Machine Mender SM: 34 When making a Mechanics check to help a character heal wounds, the target heals 1 additional wound per rank of Machine Mender.
Deft Maker SM: 34 The character removes 1 Setback Die per rank of Deft Maker from his checks to repair, modify, construct, and program droids. In addition, materials to craft droids cost the character 50% less (this does not decrease with additional ranks of Deft Maker}.

Background

Kerat was once like any other Jawa on Tatooine scavenging droids, fixing them up just enough for them to be salable and then selling them right away. In the process of growing into his culture he was put to work on a droid that had data banks containing great amounts of technician learning material and took great interest in it. Storing the information secretly and learning about the outside world made him generally smarter than others of his species. He eventually ran away to explore the outside world and study droids. Looking for ways to increase his droid prowess he discovers an experimental serum in the slums of Tatooine, buying it from a seedy merchant in hindsight was a bad idea but he did so anyway and was disappointed to find that it had not increased hit intellect by much and only caused his eyes to turn a shade of green, distinguishing him from other Jawas.

In his travels he stops by at Nar Shaddaa to look for droids. He finds a very old assassin droid scavenging in a junk shop owners pile. He manages to sneak him out and get him operational, believing to need him for translation in his future endeavors.

Making his way to the world of Eriadu in search of droids, he stumbles upon a notice for a job put out by Pareja for a dangerous smuggling job, unluckily for him he miscalculated the amount of credits needed to get to this planet and ended up having only 6 left, leaving this job as his only option to earn money quickly.

Motivation

Technological Fascination: The character loves to work with a specific type of machine. sometimes to the point of excluding all others, be it firearms, star ships, droids, or some other, more esoteric branch of technology. The character seeks out new information and the latest news pertaining to this area of fascination, and knows the intricacies of various models and minute differences between them. The character might have favorite models, but this singular obsession is not usually limited to one specific object or design.

Obligations

Obsession: 20
The PC has an unhealthy obsession with technology, droids, or computers that constantly interferes with efforts to live a normal life. Whether it is repairing a prized droid, designing the next great piece of cybernetic technology, or invention a device that defines the era, the character has a continual need to pursue this interest, Accomplishing significant tasks to further this coal helps to reduce the character's obligation

Description

Male Jawa
20 years old
1 meter tall
Jawa scrawny build, Silouhette 0
Black hair
Green Eyes

Other Notes

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