Physical Training |
2 |
|
Add 1 boost die per rank to all Athletics and Resilience Checks |
Suppressing Fire |
4 |
|
Character and allies in Short range may spend advantage on failed combat checks once per round to inflict 1 Strain per rank of Suppressing Fire on the target. |
Prime Positions |
4 |
|
When this character or an ally in Short range takes cover, he increases Soak against ranged attacks by 1 per rank of Prime Positions until he leaves that cover. |
Grit |
1 |
|
+1 Strain Threshold |
Coordinated Assault |
1 |
|
Perform a Coordinated Assault maneuver to add 1 advantage to combat checks for a number of Engaged allies equal Leadership until the beginning of the next turn. Increase range per rank. |
Tactical Advance |
1 |
|
The character may suffer 2 Strain to make the Tactical Advance incidental. Until the end of the character's turn, the character and allies within Short range may leave cover and continue to receive its benefits. |
Clanker Killer |
1 |
|
Before rolling a combat check that targets a droid, remove 1 boost die up to character's ranks in Clanker Killer from the pool, and add an equal number of success or advantage to the results. |
Deadly Accuracy |
1 |
|
When acquired, choose one combat skill, Add damage equal to ranks in that skill to one hit of a successful attack made using that skill (Ranged Heavy) |