Breach 1, Sunder, Breach +2, Vicious 3, Defense 2, Sunder Quality, Automatic advantage against 1 opponent. Others get 1 disadv.
Damage
7
Critical
2
Crossguard Lightsaber (Cracked Crystal)
Range
Engaged
Skill
Lightsaber
Critical Rating +3, Vicious +1. Add 1 auto adv. Others get 1 dis. if they use it. If a despair is rolled as part of a combat check with this weapon, the crystal may shatter - being rendered useless.
Damage
6
Critical
3
1100
150
6/13
Weapons & Armor
Black/Red Lightsaber Curved
Light armor
Formal armor (+2 adv. negotiation against sith. Coercion against no sith)
Personal Gear
2 binders (handcuffs) 25 each
Comlink
Thermal cloak
Scanning googles
Droid Brain Defense System
Crossguard hilt
May upgrade difficulty of incoming Charm, Coercion or Deception once per rank
Kill with kindness
1
71
Remove 1 setback from Charm and Leadership checks
Toughened
3
77/28
+2 wound threshold
Sense emotions
1
70
Add Boost Charm, Deception, Coercion. Unless target is immune to the Force.
Reflect
3
70
2 strain reduce 2 range per rank.
Defensive training
2
70
When weilding a melee, lightsaber or brawl weapon, the weapon gets defensive rating equal to rank.
Quickdraw
1
28
Once per round, draw or holster a weapon or accessible item as an incidental.
Well rounded
1
27
Choose any 2 skills. They permanently become career skills.
Sense Danger
1
27
Once per game, remove 2 setback from any 1 check.
Center of Being
1
70
Manuver action. Increase incomming critical rating with 1 per rank until beggining of next turn.
Improved Center of Being
1
70
1 strain to take as incedental.
Sum Djem
1
70
May spend Triumph or 2 adv. with successful Lightsaber check to disarm opponent.
Resist Disarm
1
82
If the character would be disarmed or [their] weapon would be damaged or destroyed, [they] may choose to suffer 2 strain to ignore the effect.
Makashi Duelist
1
82
Lightsaber check, use Presence instead of Brawn.
Force Rating
2
28
Add +1 to Force rating.
Dedication
2
70
Increase characteristics by 1.
Witchcraft
1
Nightsister
Increase Force rating by 1.
Force Powers
Force Rating
10
Power
Move
Description
Move things with silhuette 0.
Upgrade
Effect
Magnitude 2
- Increase amount of items by 1 per rank.
Strength 4
- Increase silhuette by 1 per rank.
Control 3
- Throw objects. Damage 10x silhuette.
-Pull objects out of mounts and hands.
-Control as it were hand.
Range Rank 3
- Increase range by rank.
Power
Sense
Description
1 point to sense all living beings.
1 point to sense emotions.
Upgrade
Effect
Power
Influence
Description
Spend 1 point to change emotions. (Negative)
Upgrade
Effect
Magnitude 3
- Spend F to increase affected targets per rank.
Range 3
- Spend 1 point to increase range by rank.
Control 2
- Add force dice to Charm, Leadership and Negotiation to add success and/or advantage.
- Make opposed Discipline check with Influence. If won and spends F the target adopts an emotional state or believe something untrue, for 1 round or 5 minuets.
Strenght
- When stressing the mind of a target, it takes 2 Strain
Duration 4
- Spend F to increase duration by one round or minuet per rank.
Power
Misdirect
Description
The Force user creates illusions to fool those around her.
The user may spend F to make a target up to short range unable to perceive an object or being up to silhouette 1. Until the Force users next turn, the target can't see or sens the hidden person or being.
Upgrade
Effect
Range 3
- Spend 1 point to increase range by rank.
Duration
- Commit FF to sustain this power while the beguiled target remains in range.
Magnitude 2
- Spend F to affect additional targets equal to Presence per rank.
Strength 4
- Spend FF to increase silhouette by 1 per rank.
Mastery
- Spend FF to hide additional objects or beings, or create additional illusions equal Cunning plus Deception.
Control 3
- The user may alter the perceived appearance of the chosen object or being, instead of hiding it.
- May use the power to force the target to perceive a single illusory object or being.
- Commit one or more F. Add disadvantage per F on all combat checks against the Force user.
Background
Motivation
I want to make it to the top of the Sith Empire. I don't care who I hurt on the way to power.