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Physical Training Lvl 2 |
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RoS 23 |
Add 1 Boost (b) die per rank of Physical Training to their Athletics and Resilience checks. |
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Clanker Killer Lvl 2 |
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RoS 23 |
Before rolling a combat check that targets a droid, remove Boost die up to character's ranks in Clanker Killer from the pool, and add an equal number of Success or Advantage to the results |
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Deadly Accuracy - Ranged (Heavy) |
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RoS 23 |
Add damage equal to ranks in that skill to one hit of successful attack made using that skill |
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Armor Master |
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RoS 23 |
When wearing armor, increase total soak value by 1 |
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Natural Trooper |
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RoS 23 |
Once per session, may re-roll any one Gunnery or Ranged (Heavy) check |
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Sniper Shot Lvl 2 |
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AoR 93 |
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
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True Aim Lvl 2 |
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AoR 93 |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
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Lethal Blows Lvl 2 |
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AoR 93 , Cor |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
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Outdoorsman |
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CoR |
Remove 1 setback per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel times by half. |
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Rapid Reaction |
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CoR |
Suffer a number of Strain up to ranks in Rapid Reaction to add an equal number of Successes to initiative checks |
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Quick Draw |
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CoR |
Once per round, draw or holster a weapon or accessible item as an incidental |
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Combat Veteran |
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CoR |
The character adds Boost dice to his Brawl and Discipline checks equal to his ranks in Combat Veteran |
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Toughened Lvl 2 |
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CoR, AoR 93 |
Gain +2 Wound Threshold |
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Grit |
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Cor |
Gain +1 Strain Threshold |
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Deadly Accuracy - Gunnery |
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AoR 93 |
Add damage equal to ranks in that skill to one hit of successful attack made using that skill |