Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 0 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | +1 Boost die | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | No penalty for darkness. +1 Boost die to locate prey while wearing hunting goggles. | |
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 1 | +1 Boost die | |
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 1 | |||
| Ranged: Light (Ag) | 0 | -2 setback dice from concealment, darkness, or fog. | ||
| Ranged: Heavy (Ag) | X | 2 | -2 setback dice from concealment, darkness, or fog. | |
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| Model 38 (slug thrower) |
RangeExtreme |
SkillRanged: Heavy |
|
| Accurate 2, Pierce 3 |
Damage8 |
Critical3 |
|
| Lig Sword (Ryyk Blades) |
RangeEngaged |
SkillMelee |
|
| Cumbersome 3, Defensive 1, Superior |
Damage+2 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Darkvision | 1 | N/A | The Thermal pits beneath the Kaleesh’s eyes illuminate and allow complete sight during night cycles and areas that are unlit. You do not suffer any penalties for darkness. |
| Stalker | 1 | Core 143 | +1 Boost die per rank to stealth and coordination checks. |
| Outdoorsman | 1 | Core 141 | Remove 1 setback die per rank from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel time by 50%. |
| Swift | 1 | Core 144 | Suffer no penalties for moving through difficult terrain (normal speed, no extra maneuvers). |
| Forager | 1 | Core 135 | Remove 2 setback dice from checks to find food water or shelter. Survival checks to forage take half the time. |