Removes one setback per rank from Athletics and Coordination checks; reduces damage and strain from falling by 1 per rank
Grit
1
FaD 144
Increases strain threshold by 1
Keen Eyed
1
FaD 146
Removes one setback per rank from Perception and Vigilance checks; checks to a specific area take .5 normal time
Quick Draw
1
FaD 149
Once per round, draw or holster a weapon/item as an incidental rather than a maneuver; reduces time for items that take more than one maneuver by one
Swift
1
FaD 153
No penalty for moving through difficult terrain (normal speed, without spending additional maneuvers
Forager
1
FaD 143
Remove up to 2 setbacks from skill checks to find food, water, or shelter; survival checks to forage take half the time
Quick Strike
1
FaD 150
Add 1 boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
Force Powers
Force Rating
Power
Sense
Description
User may spend 1 FP to sense all living things within short range (sentient and non-sentient)
User may spend 1 FP to sense the current emotional state of one living target with whom she is engaged
Upgrade
Effect
Power
Seek
Description
User may spend 2 Force points to gain insight into the general location or direction of a person/object that she knows about, regardless of distance.
User may spend 1 FP and succeed at Average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions
Upgrade
Effect
Background
Beginnings: Comfortable with Tech
Attitude Toward Force: Pragmatic Power
Reason for Adventure; Enemies and Antagonists
Dov grew up on in a Zabrak colony (some half-settled world? Not rural, but with large tracts of wilderness), in a pretty average life. She enjoyed exploring and when she came of age, she found a job [doing something outdoors; guiding people, scouting out resources, something like that]. In her early adulthood, in the course of her job/exploration, she poked her nose in where she shouldn't have and pissed off some powerful person. She fled the planet, heading for Iridonia in the hope that she could learn from the martial prowess of her people there, to protect herself. However, that didn't pan out (I'm thinking the militant/super disciplined culture wasn't her thing, and that led to some... complications for her, when she didn't adhere to orders or regulations).
The problem was that she wasn't sure where to go, if she couldn't stay on Iridonia. [Person she pissed off on the colony world] was sure to still be looking for her; she needed somewhere she could go to hide, to lay low for a while until either the feud was brought to an end (one way or another) or she came up with a better plan. A friend she'd made at the spaceport was able to help her catch a ship, and there weren't many options. She liked the sound of the jungles and forests on Dalaang III, and stowed away on a ship there.
[I'm happy to tweak any of this, if needed!]
Motivation
Ambition: Survival, Freedom
Morality
Curiosity vs. Recklessness
Obligation: Favor
Twice, Dovrai has left planets for less-than-ideal reasons. She couldn't do it all on her own, and had to seek help to get off-world.
Value: 10
Conflict: 1
Description
Wiry, short, dresses in plain, practical clothes. Has black hair she keeps in a braid, and thin, angular facial tattoos running across her cheekbones and over the bridge of her nose.
Other Notes
Zabrak: adds automatic Advantage to all Coercion checks
(My first character for this game, I'm not entirely sure I got everything right :') I'm happy to change whatever I may need to)