Dovrai Kett by cragamiel

Species
Zabrak
Career
Seeker
Specializations
Pathfinder (start), Ataru Striker
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
2
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) X 0
Melee (Br) 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3, Pierce 1; Add [square] to Perception checks to find brass knuckles on a person's body
Damage
3
Critical
4

28
135
3137
4/7

Weapons & Armor

Brass Knuckles
Holdout Blaster
Heavy Clothing

Personal Gear

Ration Pack x3
Comlink (handheld)
Bacter (liter) x2
Stimpack x5

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Conditioned 1 FaD 141 Removes one setback per rank from Athletics and Coordination checks; reduces damage and strain from falling by 1 per rank
Grit 1 FaD 144 Increases strain threshold by 1
Keen Eyed 1 FaD 146 Removes one setback per rank from Perception and Vigilance checks; checks to a specific area take .5 normal time
Quick Draw 1 FaD 149 Once per round, draw or holster a weapon/item as an incidental rather than a maneuver; reduces time for items that take more than one maneuver by one
Swift 1 FaD 153 No penalty for moving through difficult terrain (normal speed, without spending additional maneuvers
Forager 1 FaD 143 Remove up to 2 setbacks from skill checks to find food, water, or shelter; survival checks to forage take half the time
Quick Strike 1 FaD 150 Add 1 boost per rank of Quick Strike to combat checks against targets that have not acted yet this encounter

Force Powers

Force Rating
Power
Sense
Description
User may spend 1 FP to sense all living things within short range (sentient and non-sentient)
User may spend 1 FP to sense the current emotional state of one living target with whom she is engaged
Upgrade Effect
Power
Seek
Description
User may spend 2 Force points to gain insight into the general location or direction of a person/object that she knows about, regardless of distance.
User may spend 1 FP and succeed at Average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions
Upgrade Effect

Background

Beginnings: Comfortable with Tech
Attitude Toward Force: Pragmatic Power
Reason for Adventure; Enemies and Antagonists

Dov grew up on in a Zabrak colony (some half-settled world? Not rural, but with large tracts of wilderness), in a pretty average life. She enjoyed exploring and when she came of age, she found a job [doing something outdoors; guiding people, scouting out resources, something like that]. In her early adulthood, in the course of her job/exploration, she poked her nose in where she shouldn't have and pissed off some powerful person. She fled the planet, heading for Iridonia in the hope that she could learn from the martial prowess of her people there, to protect herself. However, that didn't pan out (I'm thinking the militant/super disciplined culture wasn't her thing, and that led to some... complications for her, when she didn't adhere to orders or regulations).
The problem was that she wasn't sure where to go, if she couldn't stay on Iridonia. [Person she pissed off on the colony world] was sure to still be looking for her; she needed somewhere she could go to hide, to lay low for a while until either the feud was brought to an end (one way or another) or she came up with a better plan. A friend she'd made at the spaceport was able to help her catch a ship, and there weren't many options. She liked the sound of the jungles and forests on Dalaang III, and stowed away on a ship there.

[I'm happy to tweak any of this, if needed!]

Motivation

Ambition: Survival, Freedom

Morality

Curiosity vs. Recklessness

Obligation: Favor
Twice, Dovrai has left planets for less-than-ideal reasons. She couldn't do it all on her own, and had to seek help to get off-world.
Value: 10

Conflict: 1

Description

Wiry, short, dresses in plain, practical clothes. Has black hair she keeps in a braid, and thin, angular facial tattoos running across her cheekbones and over the bridge of her nose.

Other Notes

Zabrak: adds automatic Advantage to all Coercion checks

(My first character for this game, I'm not entirely sure I got everything right :') I'm happy to change whatever I may need to)

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