|
Call 'em |
1 |
|
Do not add 1 Setback to combat checks due to the use of the Aim maneuverer |
|
Convincing Demeanour |
1 |
|
Remove Setback per rank from Deception or Skulduggery checks. |
|
Dedication |
7 |
|
+1 to Characteristics |
|
Enduring |
2 |
|
+1 Soak per rank |
|
Grit |
9 |
|
+1 Strain per rank |
|
Toughened |
7 |
|
+2 Wounds per rank |
|
Force Rating |
4 |
|
1 additional Force Rating per rank |
|
Defensive Stance |
3 |
|
Once/round, may perform Defensive Stance maneuverer and suffer a number of strain equal to ranks up upgrade incoming melee attacks by an equal amount |
|
Dodge |
4 |
|
When targeted by combat check, may perform a Dodge incidental to suffer strain up to ranks, then upgrade the difficulty of the check by that number |
|
Double or Nothing |
1 |
|
Suffer 2 strain to perform the Double or Nothing incidental to increase the difficulty of the next check by 1. After cancelling opposing symbols, double advantage. |
|
Frenzied Attack |
4 |
|
When making a Melee/Brawl check, suffer strain up to ranks to upgrade the attack an equal amount. |
|
Heroic Fortitude |
1 |
|
May spend 1 DP to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
|
Lethal Blows |
2 |
|
+10 per rank to Critical Injuries inflicted on opponents. |
|
Natural Brawler |
1 |
|
Once/session, may reroll any 1 Brawl or Melee check |
|
Precise Aim |
2 |
|
Once/round, may perform Precise Aim manoeuvre. Suffer strain up to ranks, then reduce target's melee and ranged defence by that number |
|
Quick Strike |
3 |
|
Add Boost dice per ranks to combat checks against targets that have not acted yet this encounter |
|
Rapid Reaction |
2 |
|
Suffer strain up to ranks to add an equal number of success to initiative checks |
|
Second Chances |
1 |
|
Once/encounter, choose a number of positive dice equal to ranks and reroll them. |
|
Sorry About the Mess |
1 |
|
Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter. |
|
Stalker |
6 |
|
Add Boost per rank to all Stealth and Coordination |
|
Targeted Blow |
1 |
|
After making a successful attack, may spend 1 DP to add damage equal to Agility to one hit. |
|
Up the Ante |
1 |
|
When gambling, win 10% more credits per rank |
|
Spitfire |
1 |
|
After a successful combined check with two Ranged (L) weapons, additional hits can be allocated to other targets within range of the weapon. |
|
Indistinguishable |
1 |
|
Upgrade difficulty of checks to identify character once per rank |
|
Sleight of Mind |
3 |
|
Add Boost to all Stealth checks unless the opposition is immune to Force powers. |
|
Jump Up |
1 |
|
Once/round may strand from seated or prone position as an incidental |
|
Natural Rogue |
1 |
|
Once/session, may reroll any Skulduggery or Stealth check |
|
Master of Shadows |
1 |
|
Once/round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1. |
|
Clever Solution |
1 |
|
Once/session, make one skill check using Cunning |
|
Plauseable Deniability |
3 |
|
Remove one setback per rank from all coercion and deception checks |
|
Fearsome |
3 |
|
When an adversary becomes engaged with the character, the character may force them to make a fear check, with equal difficulty to the rank |
|
Intimidating |
3 |
|
Suffer a number of strain to downgrade difficulty of coercion checks, or upgrade difficulty by coercion checks to an equal number up to rank |
|
Force Talisman |
1 |
|
Once per encounter, spend 2 strain to gain an additonal force pip on the next force power |
|
Dark Side Adept |
1 |
|
Once per session when inflicting force damage, spend 1 destiny point to increase the damage of a force attack by 1 per black force pip, generate 1 conflict each session |
|
Intense Pressence |
1 |
|
Spend a destiny point, regain strain equal to pressence |
|
Uncanny Senses |
1 |
|
Boost die to perception per rank |
|
Sense Advantage |
1 |
|
Once per session, add 2 black die to an NPC skill check |
|
Rapid Recovery |
1 |
|
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
|
Well Rounded |
1 |
|
Make 2 skills career skills |
|
Shroud |
1 |
|
Spend 1 destiny point to hide user's force powers and become undetectable via force powers for an encounter |
|
Street Smarts |
2 |
|
Remove one black per rank from Streetwise or Underworld rolls |
|
Black Market Contacts |
2 |
|
Reduce rarity of black market goods by 1 per rank and reduce base cost by 50% per rank |
|
Resolve |
1 |
|
Suffer 1 less strain per rank when taking strain damage, minimum of 1 strain |
|
Uncanny Reactions |
1 |
|
Add 1 boost die per rank to vigilance checks |
|
Nobody's Fool |
1 |
|
Coercion, charm and deception checks against user are upgraded by 1 per rank |
|
Indominatable Will |
1 |
|
Once per encounter, as a maneuver, suffer 3 strain to negate damage up to force rating by committing force die and suffer 1 strain per turn this is active |
|
Power From Pain |
1 |
|
Once per session, may spend 1 destiny point to gain 1 force rating from each critical injury |