System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Pr) |
X |
0 |
|
|
| Coercion (Will) |
X |
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
1 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
3 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
X |
3 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
0 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
1 |
|
|
| Survival (Int) |
X |
2 |
|
|
| Vigilance (Will) |
X |
0 |
|
|
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Int) |
|
1 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
X |
3 |
|
|
| Knowledge: Outer Rim (Int) |
X |
2 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Ancient Sword |
Range
Engaged |
Skill
Lightsaber |
|
|
Defensive 1
|
Damage
+2 |
Critical
3 |
|
Training Lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
|
Stun Damage
|
Damage
6 |
Critical
|
Weapons & Armor
Ancient Sword, Training Sabers, Concealing Robes (Add [Black] to recognize)
Personal Gear
Comlink, Secret Holocron
Critical Injuries & Conditions
Elderly
Talents
| Name |
Rank |
Book & Page |
Description |
|
Forage |
1 |
|
-2 [Black] survival checks which take half time |
|
Uncanny Reactions |
2 |
|
Add [Blue] Per Rank to Vigilance |
|
Grit |
2 |
|
+1 Strain per rank |
|
Expert Tracker |
1 |
|
-[Black] per rank to tracking checks half time |
|
Toughened |
1 |
|
+2 Wound per rank |
|
Keen Eyed |
1 |
|
-[Black] per rank from Perception and Vigilance search time halved |
|
Rapid Reaction |
1 |
|
Suffer strain to add success to initiative checks, per rank |
|
Forewarning |
1 |
|
Action: All allies within medium range increase defense by force rating until their action |
|
Preemptive Avoidance |
1 |
|
1 destiny point to disengage from engaged enemy as out of turn incidental |
|
Sense Danger |
1 |
|
Once Per Game Remove 2 [Black] from any check |
|
Force Rating |
1 |
|
+1 FR per rank |
Force Powers
Power
Foresee
Description
Spend FP to get warnings/hints
| Upgrade |
Effect |
|
Strength |
Spend FP to get details per S-upgrades |
|
Control |
Ranged+Melee defense +2 for first round of combat |
|
Control |
Use Foresee on Initiative add success per FP spent |
Power
Heal
Description
Spend FP to heal Wounds=Int Range: Engaged
| Upgrade |
Effect |
|
Control |
If no DP heal Strain as well |
|
Range |
Spend FP to increase range by 1 per rank |