Hartha Sidd by Horsefeathers

Species
Human
Career
Guardian
Specializations
Protector
System
Force and Destiny

2
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Sabercane
Range
Engaged
Skill
Lightsaber
Accurate 1, Breach 1, Sunder
Damage
5
Critical
2

0
120
10

Weapons & Armor

- Sabercane:
Often used by the more elderly of the Jedi Order, these lightsabers were built into the handle of a cane. Apart from the utility, this allowed the weapon some concealment.

- Concealing Robes:
Once used by most Jedi Knights, this heavy set of cloth robes is useful to avoid identification by others.
*Soak - 1
*Add 1 setback die to an opponent attempting to identify the wearer.

Personal Gear

- Comlink: This piece of gear is used to communicate between other comlinks. The handheld versions are only viable for extreme distances on planets, reaching up to low orbit.

- Emergency Medpac (x2): Allows you to perform a medical check to heal wounds without penalty.

- Stimpack (x3): Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.

- Med-Aid Patch (x2): May expend a patch when making a Medicine check to heal wounds and gain 1 success and 1 advantage result automatically.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Body Guard 1 76 Once per round, perform the Body Guard maneuver to guard an engaged charac¬ter. Suffer a number of strain no greater than ranks of Body Guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting the character by that number
Toughened 1 76 Gain +2 wound threshold
Force Protection 1 76 Perform the Force Protection maneuver; suffer 1 strain and commit a Force Die up to ranks of Force Protection. Increase soak by number of Force Die committed until beginning of next turn. Suffer 1 strain every turn the Force Die remains committed.
Physician 1 76 When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.
Parry 1 76 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Center of Being 1 76 Take a Center of Being ma¬neuver. Until the beginning of next turn, attacks against the character increase their critical rating by 1 per rank of Center of Being

Force Powers

Force Rating
1
Power
Enhance
Description
BASIC POWER: Enhance allows Force users to perform athletic feats beyond the original scope of their natural abilities. The basic power has one way of spending Force points:

• When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend a Force Point to gain a Success or Advantage (his choice) on the check. (Remember, this counts as a normal Force power check in every way—it is simply combined with the overall skill check.)
Upgrade Effect
Control Take a Force Leap action: Make an Enhance power check. The user may spend a Force Point to jump horizontally to any location in short range.
Control When performing a Force Leap, the user can jump vertically in addition to jumping horizontally.
Control The user can perform a Force Leap as a maneuver instead of an action.
Range Spend a Force Point to increase power’s range by a number of range bands equal to Range upgrades purchased.

Background

The Privileged Few

Even on affluent worlds, there are individuals who enjoy lives of greater privilege than most. On worlds where basic necessities are precious, there exist some members of society who never want for those essen­tials. For children, a life of privilege is most often a quirk of birth. Generally, their family somehow earned the rank and lifestyle, and they benefit immensely from being born into it.

Characters with this background have had oppor­tunities that most have not enjoyed. This typically in­cludes a thorough education and can also encompass other life opportunities, such as travel and cultural in­teractions. This background colors the character’s at­titude toward wealth and material possessions. Some who choose to abandon these comforts look down upon others who continue to enjoy them.

Motivation

Cause

Help The Helpless: In a galaxy full of momentous events and desperate struggle, it is all too easy to forget the poor, the weak, and the downtrodden. The character seeks to give voice to the voiceless, and help those who cannot help themselves.

Morality

Compassion: The character cares about the tribulations others face, and wants to help those he comes across. His compassion may lead to self-sacrifice in order to aid those who need it.

Hatred: The galaxy can be a cruel and heartless place, and compassion can quickly turn to hatred of the individuals or situations that cause others to suffer. When a character’s mind roils with simmering hatred, that hatred may be all too slow to fade.

Description

Character Name: Hartha Sidd
Species: Human
Gender: Male
Age: 75
Height: 5'11
Build: Wiry
Hair: Gray
Eyes: Gray
Career: Guardian
Specs: Protector

Other Notes

Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 110 XP
Special Abilities: Humans start the game with one rank each in two different non-career skills of their choice. They still may not train these skills above rank 2 at character creation.

XP Ledger:
-10XP: Added Force Power - Enhance
-5XP: Added Talent Rank - Body Guard (1)
-5XP: Added Talent Rank - Toughened (1)
-10XP: Added Talent Rank - Force Protection (1)
-15XP: Added Skill Rank - Lightsaber (2)
-10XP: Added Talent Rank - Physician (1)
-10XP: Added Talent Rank - Parry (1)
-10XP: Added Enhance Upgrade - Control
-10XP: Added Enhance Upgrade - Control
-10XP: Added Enhance Upgrade - Range
-10XP: Added Enhance Upgrade - Control
-15XP: Added Talent Rank - Center of Being (1)

Equipment Ledger:
-150 Credits: Concealing Robes
-25 Credits: Comlink
-200 Credits: Emergency Medpac (x2)
-75 Credits: Stimpack (x3)
-20 Credits: Med-Aid Patch (x2)

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