Kaveri Ra by Kaleladin

Species
Togruta
Career
Seeker
Specializations
Hunter, Ataru Striker, Sharpshooter
System
Force and Destiny

3
Threshold 17
Current 0
Threshold 14
Current 0
Ranged 3
Melee 1

Placeholder Image

Characteristics

1
6
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

DLT-20A Blaster Rifle
Range
Extreme
Skill
Ranged: Heavy
Cumbersome 2, Stun setting
Damage
11
Critical
3
Fists
Range
Engaged
Skill
Brawl
Damage
2
Critical
5
Guard Shoto Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Defensive 1, Deflection 2, Sunder, Unwieldy 4
Damage
7
Critical
2

0
578
1125
8/10

Weapons & Armor

DLT-20A blaster rifle w/ Merr-Sonn 80Z telescopic optical sight (reduces difficulty of Long and Extreme ranged combat checks by one), Galactic Arms XA Classic bipod mount (reduce Cumbersome rating by 2 if kneeling or prone, takes maneuver to set up), Merr-Sonn KX756 marksman barrel (increase range by 1 range band, gain Cumbersome 2) (0/4 HP available)
Guard shoto lightsaber x2 (1/3 HP available) (magenta blade)
Vacuum-sealed deflective armor w/ lightweight, extra ranged defense, and sealable (1 encumbrance) (0/1 HP available)

Personal Gear

2 stimpacks
Comlink
Electrobinoculars
Backpack
Cybernetic arm

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Pack Instincts 1 FDCR 88 When performing the assist maneuver, Togrutas grant 2 Boost die.
Rapid Recovery 2 FDCR 88 When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.
Hunter 2 FDCR 88 Add 1 Boost die per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter.
Expert Tracker 2 FDCR 88 Remove 1 Setback die per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half.
Toughened 3 FDCR 88 (2); ARCR 93 (1) Gain +2 wound threshold.
Uncanny Senses 1 FDCR 88 Add 1 Boost die per rank of Uncanny Senses to all Perception checks.
Natural Hunter 1 FDCR 88 Once per session, may reroll any 1 Perception or Vigilance check.
Uncanny Reactions 1 FDCR 88 Add 1 Boost die per rank of Uncanny Reactions to all Vigilance checks.
Sixth Sense 1 FDCR 88 Gain +1 ranged defense.
Intuitive Shot 1 FDCR 88 When making a Ranged (Heavy) or Ranged (Light) combat check, add Force die no greater than Force rating to the check. May spend FP to add Success or Advantage.
Side Step 1 FDCR 88 Once per round, may per form Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in Side Step.
Dedication 1 FDCR 88 Gain + 1 to a single characteristic. This cannot bring a characteristic above 6.
Jump Up 1 FDCR 87 Once per round, may stand from seated or prone as an incidental.
Ataru Technique 1 FDCR 87 When making a check using the Lightsaber skill, the character may use Agility instead of Brawn.
Conditioned 1 FDCR 87 Remove 1 Setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Parry 2 FDCR 87 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Dodge 1 FDCR 87 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Reflect 2 FDCR 87 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Hawk Bat Swoop 1 FDCR 87 Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding Force die no greater than Force rating. Spend FP to engage target and spend FP to add Advantage to check.
Dedication 1 FDCR 87 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Force Rating 1 FDCR 88 Gain +1 Force Rating
Quick Draw 1 FDCR 87 Once per round, draw or holster a weapon or accessible item as an incidental.
Sniper Shot 1 ARCR 93 Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank of Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase.
True Aim 2 ARCR 93 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Deadly Accuracy 1 ARCR 93 When acquired, choose 1 combat skill (Ranged (Heavy)). Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Grit 1 ARCR 93 Gain +1 strain threshold.
Lethal Blows 2 ARCR 93 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Deadly Accuracy 1 ARCR 93 When acquired, choose 1 combat skill (Lightsaber). Add damage equal to ranks in that skill to one hit of successful attack made using that skill.
Dedication 1 ARCR 93 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.

Force Powers

Force Rating
2
Power
Sense
Description
You can sense the Force interacting with the world around you.
Spend 1 FP to sense all living things within short range.
Spend 1 FP to sense current emotional state of 1 engaged being.
Upgrade Effect
Power
Farsight
Description
The Force user expands normal visual senses through a connection to the Force.
The Force user may spend 1 FP to see out to medium range for the remainder of the round (or one minute in narrative time), and can see everything most sentients can see on a well-lit day. This functions even if the user normally can't see due to darkness or blindness.
Upgrade Effect
Control Spend 1 FP to make out fine details on a single object within medium range.
Control Spend 1 FP to see through a single object at medium range as though it were transparent.
Duration 2 Spend 1 FP to increase duration by number of rounds (or minutes) equal to Duration upgrades purchased.

Background

Kaveri Ra was separated from her family at a young age. Having lived a nomadic lifestyle until that time, moving constantly from planet to planet, she continued in that vein after her parents vanished.

She had been serving as a wilderness guide and hunter throughout the Outer Rim for most of her life, when she met Rahm Kota on an expedition to a ruin on an otherwise deserted world. Over the course of that expedition, Kota was curious about Kaveri's uncanny knack for spotting trouble before it happened and understanding the local wildlife, even though she'd never been there before.

Ultimately, Kota revealed the truth: Kaveri was sensitive to the Force, and her unusual abilities were only the least of what she could accomplish. Kota insisted that she was capable of much more - but that Kota wouldn't teach her himself.

When the expedition reached the ruin, they were surprised to discover that it was not ruined in the slightest, but was in fact a fully functioning (but quite remote) monastery inhabited by a peaceful group of Zabraks who had completely forsaken technology and the outside world. After a few weeks spent learning from the Zabraks and exploring their ancient monastery, Kota and Kaveri left to go their separate ways. It was only after dropping Kota off that Kaveri discovered a stowaway aboard her ship: a young Zabrak from the monastery by the name of Dao. Far from being upset about the stowaway, Kaveri was delighted to have a new traveling companion, especially one who seemed to have some knowledge of this so-called "Force".

Since that day, Kaveri and Dao have traveled the galaxy together, exploring strange worlds and the mysteries of the Force.

Motivation

Pursuit - The Force: Since finding a connection to the Force, the character has sought to learn more about this mysterious energy field. The pursuit of such Force discoveries could begin to drive the character's actions more and more.

Morality

89

Emotional Strength - Enthusiasm: Kaveri Ra is always looking to the
horizon, trying to spot the next big challenge. She never lacks for a can-do attitude or the willingness to get started. At her best, Kaveri Ra is a boundless fount of energy and determination.

Emotional Weakness - Recklessness: Looking ahead can lead Kaveri to
lose sight of where she is right now, and chasing down new challenges means she might lose track of the one she is pursuing currently. At her worst, Kaveri Ra just can’t stay focused on any one thing.

Description

Other Notes

Kaveri loves the idea of the Jedi as heroes, going in to stop the bad guy and saving the day. She sees the Jedi more like Pon does: people who have the power to act and do the right thing, so they should. At the same time, her interest is more in the Force and less in the Jedi themselves.

Conflict -

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