Pack Instincts |
1 |
Togruta |
When performing the Assist maneuver, Togrutas grant 2 Boost die. |
Rapid Recovery |
2 |
Hunter |
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. |
Hunter |
2 |
Hunter |
Add 1 Boost die per rank of Hunter to all checks when interacting with beasts or animals (including combat checks). Add +10 to Critical Injury results against beasts or animals per rank of Hunter. |
Expert Tracker |
2 |
Hunter |
Remove 1 Setback die per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. |
Toughened |
3 |
Hunter (2); Sharpshooter (1) |
Gain +2 wound threshold. |
Uncanny Senses |
1 |
Hunter |
Add 1 Boost die per rank of Uncanny Senses to all Perception checks. |
Natural Hunter |
1 |
Hunter |
Once per session, may reroll any 1 Perception or Vigilance check. |
Uncanny Reactions |
1 |
Hunter |
Add 1 Boost die per rank of Uncanny Reactions to all Vigilance checks. |
Sixth Sense |
1 |
Hunter |
Gain +1 ranged defense. |
Intuitive Shot |
1 |
Hunter |
When making a Ranged (Heavy) or Ranged (Light) combat check, add Force die no greater than Force rating to the check. May spend FP to add Success or Advantage. |
[MANEUVER] Side Step |
2 |
Hunter |
Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for this round. Strain suffered this way cannot exceed ranks in Side Step. |
Dedication |
1 |
Hunter |
Gain + 1 to a single characteristic. This cannot bring a characteristic above 6. |
Jump Up |
1 |
Ataru Striker |
Once per round, may stand from seated or prone as an incidental. |
Ataru Technique |
1 |
Ataru Striker |
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |
Conditioned |
1 |
Ataru Striker |
Remove 1 Setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
[REACTION] Parry |
2 |
Ataru Striker |
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
[INCIDENTAL] Dodge |
1 |
Ataru Striker |
When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
[REACTION] Reflect |
2 |
Ataru Striker |
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. |
[ACTION] Hawk Bat Swoop |
1 |
Ataru Striker |
Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding Force die no greater than Force rating. Spend FP to engage target and spend FP to add Advantage to check. |
Dedication |
1 |
Ataru Striker |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Force Rating |
1 |
Hunter |
Gain +1 Force Rating |
Quick Draw |
1 |
Ataru Striker |
Once per round, draw or holster a weapon or accessible item as an incidental. |
[MANEUVER] Sniper Shot |
1 |
Sharpshooter |
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank of Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
[MANEUVER] True Aim |
2 |
Sharpshooter |
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
Deadly Accuracy |
1 |
Sharpshooter |
When acquired, choose 1 combat skill (Ranged (Heavy)). Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |
Grit |
2 |
Sharpshooter (1); Executioner (1) |
Gain +1 strain threshold. |
Lethal Blows |
2 |
Sharpshooter |
Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. |
Deadly Accuracy |
1 |
Sharpshooter |
When acquired, choose 1 combat skill (Lightsaber). Add damage equal to ranks in that skill to one hit of successful attack made using that skill. |
Dedication |
1 |
Sharpshooter |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Intuitive Shot |
1 |
Hunter |
When making a Ranged (Heavy) or Ranged (Light) combat check, add Force dice no greater than Force Rating to the check. May spend 1 FP to add 1 Success or 1 Advantage. |
Quick Strike |
1 |
Executioner |
Add 1 boost die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. |
[ACTION] Hunter's Quarry |
1 |
Executioner |
Take Hunter's Quarry action; make a Hard Survival check to upgrade the ability of all attacks made against a target at long range until the end of the character's next turn. |