System

Edge of the Empire
Characteristics
Talents
Name |
Rank |
Book & Page |
Description |
Dark Vision |
1 |
|
Remove 2 setback dice from checks due to darkness. |
Grit |
1 |
|
|
Toughened |
2 |
|
|
Parry |
2 |
|
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Reflect |
1 |
|
|
Well Rounded |
1 |
|
|
Valuable Facts |
1 |
|
Once per encounter, perform a Valuable Facts action: make an Average Knowledge check. If successful, add Triumph to one ally's skill check during the encounter. |
Adaptable |
1 |
|
When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove Despair or to remove Threat equal to their ranks in Cool |
Something to Prove |
1 |
|
Once per session, suffer 4 strain to reroll a failed check. if the succeeds the character heals 4 strain |
Dedication |
2 |
|
|
Nobody's Fool |
1 |
|
May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool. |
Plausible Deniability |
3 |
|
Remove Setback per rank of Plausible Deniability from all Coercion and Deception checks. |
Discredit |
1 |
|
Once per encounter, may take the Discredit action; make a Hard Deception check to upgrade the difficulty of a target’s social checks once plus once for every 2 ADV until the end of the encounter. |
Twisted Words |
1 |
|
When targeted by a social check, may spend Despair or 2 Threat and suffer 1 Strain as an out-of-turn incidental to inflict Strain equal to ranks in Coercion onto the speaker. |
Improved Plausible Deniability |
1 |
|
May take an improved Plausible Deniability action; make a Hard Coercion check to convince one bystander per ranks of Plausible Deniability to depart quietly. |
Blackmail |
1 |
|
When an NPC exceeds his Strain Threshold, may spend a Destiny Point to convince that NPC to perform a single task of choice instead. |
Interjection |
1 |
|
After another character makes a social check, may use interjection incidental; suffer 3 Strain to make a Hard Vigilance check to add Success or Failure equal to Successes, and Advantage or Threat equal to Advantages to the check. |
Force Powers
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend
:eLN:
to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade |
Effect |
Range 2 |
Spend
:eLN:
to increase power's range by a number of range bands equal to Range upgrades purchased. |
Control |
The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette. |
Strength |
Spend
:eLN:
to increase silhouette able to be targeted equal to Strength upgrades purchased. |
Control |
The Force user can pull objects out of secure mountings or out of an opponent's grasp. |
Magnitude |
Spend
:eLN:
to increase targets affected equal to Magnitude upgrades purchased. |