Shoza Dolo by maskedunit

Species
Arkanian
Career
Jedi
Specializations
Padawan
System
Edge of the Empire

4
Threshold 16
Current 0
Threshold 15
Current 0
Ranged 2
Melee 2

Characteristics

2
2
3
4
4
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 2
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 2
Deception (Cun) X 3
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 1
Negotiation (Pr) X 1
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 3
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Shoto Lightsaber
Range
Engaged
Skill
Lightsaber
Accurate 1, Breach 1, Sunder, Vicious 2
Damage
9
Critical
1

0
610

Weapons & Armor

When a character uses a Parry or
Reflect incidental with a lightsaber that has a reflex grip installed, the character suffers 1 additional strain, but
counts their ranks in Parry and Reflects 1 higher.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Dark Vision 1 Remove 2 setback dice from checks due to darkness.
Grit 1
Toughened 2
Parry 2 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Reflect 1
Well Rounded 1
Valuable Facts 1 Once per encounter, perform a Valuable Facts action: make an Average Knowledge check. If successful, add Triumph to one ally's skill check during the encounter.
Adaptable 1 When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove Despair or to remove Threat equal to their ranks in Cool
Something to Prove 1 Once per session, suffer 4 strain to reroll a failed check. if the succeeds the character heals 4 strain
Dedication 2
Nobody's Fool 1 May upgrade the difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Plausible Deniability 3 Remove Setback per rank of Plausible Deniability from all Coercion and Deception checks.
Discredit 1 Once per encounter, may take the Discredit action; make a Hard Deception check to upgrade the difficulty of a target’s social checks once plus once for every 2 ADV until the end of the encounter.
Twisted Words 1 When targeted by a social check, may spend Despair or 2 Threat and suffer 1 Strain as an out-of-turn incidental to inflict Strain equal to ranks in Coercion onto the speaker.
Improved Plausible Deniability 1 May take an improved Plausible Deniability action; make a Hard Coercion check to convince one bystander per ranks of Plausible Deniability to depart quietly.
Blackmail 1 When an NPC exceeds his Strain Threshold, may spend a Destiny Point to convince that NPC to perform a single task of choice instead.
Interjection 1 After another character makes a social check, may use interjection incidental; suffer 3 Strain to make a Hard Vigilance check to add Success or Failure equal to Successes, and Advantage or Threat equal to Advantages to the check.

Force Powers

Force Rating
2
Power
Move
Description
The Force user can move small objects via the power of the Force.

The user may spend
:eLN:
to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range 2 Spend
:eLN:
to increase power's range by a number of range bands equal to Range upgrades purchased.
Control The Force user can hurl objects to damage targets by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Strength Spend
:eLN:
to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control The Force user can pull objects out of secure mountings or out of an opponent's grasp.
Magnitude Spend
:eLN:
to increase targets affected equal to Magnitude upgrades purchased.

Background

Motivation

Obligations

Description

Other Notes

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