Threshold | 25 |
Current | 0 |
Threshold | 15 |
Current | 0 |
Ranged | 3 |
Melee | 3 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | X | 0 | ||
Computers (Int) | 0 | |||
Cool (Pr) | 1 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 5 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | X | 2 | ||
Piloting: Space (Ag) | X | 5 | ||
Resilience (Br) | X | 0 | ||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 1 | ||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | X | 0 | ||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 4 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 5 | ||
Ranged: Light (Ag) | 1 | |||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 0 | ||
Knowledge: Xenology (Int) | 0 |
Stop resisting Baton. |
RangeEngaged |
SkillMelee |
|
Cumbersome 3, Disorient 2, Stun 8,pierce 2 cortosis, enc 3. |
Damage+2 |
Critical4 |
|
AB-75 Bo-Rifle |
RangeMedium |
SkillRanged: Heavy |
|
Shock Pulse Emitter,Stun Pulse-stun setting, can become melee enc |
Damage8 |
Critical4 |
|
An old rusty revolver. |
RangeShort |
SkillRanged: Light |
|
limited ammo 5, accurate 1 enc 2 hp 1. |
Damage5 |
Critical4 |
|
jetpack missile |
RangeLong |
SkillRanged: Heavy |
|
Blast 10, Breach 1, Inaccurate 1, Limited Ammo 1, Prepare 1 |
Damage15 |
Critical3 |
|
AB-75 BO-Rifle |
RangeEngaged |
SkillMelee |
|
10 STUN |
Damage+3 |
Critical4 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Toughened | 5 | +2 wound threshold. | |
Feral strength | 5 | 1 damage per rank to brawl/melee attacks successful | |
Enduring | 2 | +1 soak by rank | |
lethal blows | 2 | +10 to crits | |
defensive stance | 1 | Suffer strain to upgrade incoming melee attacks, can only be up to rank | |
dedication | 3 | +1 to one base stat(brawn 2 and ag) | |
Stalker | 2 | add boost dice per rank to stealth/coordination checks | |
quick strike | 1 | add boost dice per rank to attacks on enemies yet to act. | |
dodge | 2 | spend strain up to rank to upgrade checks that number of times. | |
Grit | 2 | +1 strain | |
Sniper shot | 1 | increase a non thrown ranged attack by a range band, increase difficulty 1. | |
Deadly accuracy | 1 | add damage equal to skill to one type of attack(melee.) | |
Frenzied attack | 2 | take strain to upgrade melee/brawl check by rank. | |
point blank | 1 | +1 to successful heavy or light ranged at enganged/short. | |
strong arm | 1 | throw weapons 1 range farther. | |
Physical training | 1 | 1 boost to athletics/resilience checks. | |
Durable | 2 | may reduce crit by 10. | |
Armor master | 1 | increase soak by 1 when in armor. | |
Heroic fortitude | 1 | spend destiny point to ignore crit effect on brawn and ag checks till end of encounter | |
Precise aim | 1 | spend strain to remove setbacks in melee/range equal to ranks. |