Kalaya by ChrisHillATX

Species
Mikkian
Career
NPC
Specializations
System
Force and Destiny

4
Threshold 16
Current 0
Threshold 20
Current 1
Ranged 1
Melee 1

Characteristics

2
4
2
3
4
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 5
Charm (Pr) 3
Coercion (Will) 5
Computers (Int) 0
Cool (Pr) 4
Coordination (Ag) 5
Deception (Cun) 5
Discipline (Will) 4
Leadership (Pr) 4
Mechanics (Int) 0
Medicine (Int) 4
Negotiation (Pr) 4
Perception (Cun) 4
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 1
Resilience (Br) 4
Skulduggery (Cun) 2
Stealth (Ag) 4
Streetwise (Cun) 3
Survival (Cun) 3
Vigilance (Will) 4
Brawl (Br) 4
Gunnery (Ag) 0
Lightsaber (Pr) 4
Melee (Br) 4
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) 1
Knowledge: Core Worlds (Int) 2
Knowledge: Education (Int) 3
Knowledge: Lore (Int) 4
Knowledge: Outer Rim (Int) 3
Knowledge: Underworld (Int) 3
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 1

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
9
Critical
2
Multi-bolas
Range
Short
Skill
Ranged: Light
Accurate 2, Auto-fire (activates on one advantage), Ensnare 3, Knockdown, Limited Ammo 1
Damage
-
Critical
-

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 3
Parry 4
Reflect (Improved) 4
Makashi Flourish 1 Once per encounter, as an action make a dd Lightsaber (Presence) check. 1 engaged opponent suffers strain equal to s, and heal an equal amount of strain.
Scathing Tirade 1 Take a Scathing Tirade action: make an Average (dd) Coercion check. Each s causes one enemy in short range to suffer 1 strain. Spend a to cause 1 affected enemy to suffer 1 additional strain.
Preemptive Avoidance 1 May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.
The Force is My Ally 1 Once per session, may suffer 2 strain to perform Force power action as maneuver.
Alchemical Arts 1 After making a check to craft a potion or talisman, may suffer strain up to twice ranks in Alchemical Arts. For every two strain, add F to results.
Quick Draw 1
Blooded 2 Add b per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1.
Improved Blooded 1 As an action, make a Hard (ddd) Resilience check to immediately recover from all poisons an side effects of drugs. Reduce difficulty once per rank of Blooded.

Force Powers

Force Rating
5
Power
Bind
Description
Upgrade Effect
Power
Ebb/Flow
Description
The Force user's action empower himself or sap strength from his foes.
Ebb: When the Force user makes a skill check, he may roll an Ebb power check as part of the roll. The user may spend F to suffer 1 strain, then inflict 1 strain on all other engaged characters. The Force user may not activate this multiple times.
Flow: When the Force user makes a skill check, he may roll an Flow power check as part of the roll. The user may spend F to heal 1 strain. The Force user may not activate this multiple times.
Upgrade Effect
Strength The Force user may spend F to increase the t or a added by 1.
Strength The Force user may spend F to increase the strain healed or inflicted by 1.
Control Ebb: When making a combined Ebb power check, may spend F to add f to any checks made by engaged opponents until the end of next turn.
Flow: When making a combined Flow power check, may spend F to add s to any checks using the same skill until the end of next turn.
Range Spend FF to affect all other characters at short range.
Control Ebb: Once per session, if a target suffered at least 5 strain from this power, add y to the target's next check.
Flow: Once per session, if the user healed at least 5 strain from this power, add x to user's next check.
Strength The Force user may spend F to increase the f or s added by 1.
Control Ebb: When making a combined Ebb power check, may spend F to add t to any checks made by engaged opponents until the end of next turn.
Flow: When making a combined Flow power check, may spend F to add a to any checks using the same skill until the end of next turn.
Power
Enhance
Description
Upgrade Effect
Power
Farsight
Description
The Force user expands normal visual senses through a connection to the Force.
The user may spend F to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or for one minute). This allows the user to view everything most sentients could normally be able to see on a well lit day.
Upgrade Effect
Control Spend FF to see in every direction simultaneously, noticing and observing things in a full 360 degree arc.
Duration Spend F to increase duration by number of rounds (or minutes) equal to Duration upgrades purchased.
Range Spend F to increase the power’s range by a number of range bands equal to Range upgrades purchased.
Control Spend F to see through a single object at medium range as though it were transparent.
Control When making a Vigilance or Perception check, make a Farsight power check as part of the pool and spend F to gain s or a on the check.
Control Spend F to make out fine details on a single object within medium range.
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend Z to gain vague hints of events to come up to a day into his future.
Upgrade Effect
Control Affected targets increase their ranged and melee defense by 2 for the first round of combat.
Control When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the pool. He may spend Z to gain s per point on the check.
Strength 2 Spend Z to pick out specific details equal to Strength upgrades purchased.
Duration 2 Spend Z to increase days into the future the user may see equal to Duration upgrades purchased.
Power
Influence
Description
The character may attempt to guide, shape, and even twist the thoughts and feelings of others.
Special Rule (Z/z use): When guiding and shaping thoughts, only z may be used to generate negative emotions such as rage, fear,
and hatred. Only Z may be used to generate positive emotions such as peace, tranquility, and friendliness. Other emotions such as
confusion can be generated with either Z or z.
The character may spend O to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Duration 4 Spend O to increase
duration by number of
rounds (or minutes) equal
to Duration upgrades
purchased.
Control The Force user may make an opposed Discipline vs Discipline
check combined with an Influence Power check. If the user
spends O and succeeds on the check, he can force the target
to adopt an emotional state or believe something untrue,
lasting for 1 round or 5 minutes.
Range 2 Spend O to increase
power’s range by a number
of Range bands equal to
range upgrades purchased.
Magnitude 2 Spend O to increase
targets affected equal
to Magnitude upgrades
purchased.
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend O to gain s or a
(user’s choice) on the check.
Strength When stressing the mind
of a target, the character
inflicts 2 strain.
Power
Misdirect
Description
Upgrade Effect
Power
Move
Description
Upgrade Effect
Power
Seek
Description
Upgrade Effect
Power
Sense
Description
The Force User can sense the Force interacting with the world around him.
The user may spend O to sense all living things within short range (including sentient and non-sentient beings).
The user may spend O to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect
Control Effect: Spend o. The Force user senses the current thoughts
of one living target with whom he is engaged.
Magnitude Spend O to increase
number of targets
affected by power equal
to Magnitude upgrades
purchased.
Range 3 Spend O to increase
power’s range by a number
of range bands equal to
Range upgrades purchased.

Background

Motivation

Morality

Description

Other Notes

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