Force and Destiny
| Threshold | 16 |
| Current | 0 |
| Threshold | 20 |
| Current | 1 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 5 | |||
| Charm (Pr) | 3 | |||
| Coercion (Will) | 5 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 4 | |||
| Coordination (Ag) | 5 | |||
| Deception (Cun) | 5 | |||
| Discipline (Will) | 4 | |||
| Leadership (Pr) | 4 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 4 | |||
| Negotiation (Pr) | 4 | |||
| Perception (Cun) | 4 | |||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | 1 | |||
| Resilience (Br) | 4 | |||
| Skulduggery (Cun) | 2 | |||
| Stealth (Ag) | 4 | |||
| Streetwise (Cun) | 3 | |||
| Survival (Cun) | 3 | |||
| Vigilance (Will) | 4 | |||
| Brawl (Br) | 4 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Pr) | 4 | |||
| Melee (Br) | 4 | |||
| Ranged: Light (Ag) | 1 | |||
| Ranged: Heavy (Ag) | 1 | |||
| Knowledge: Core Worlds (Int) | 2 | |||
| Knowledge: Education (Int) | 3 | |||
| Knowledge: Lore (Int) | 4 | |||
| Knowledge: Outer Rim (Int) | 3 | |||
| Knowledge: Underworld (Int) | 3 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 1 |
| Lightsaber |
RangeEngaged |
SkillLightsaber |
|
| Breach 1, Sunder |
Damage9 |
Critical2 |
|
| Multi-bolas |
RangeShort |
SkillRanged: Light |
|
| Accurate 2, Auto-fire (activates on one advantage), Ensnare 3, Knockdown, Limited Ammo 1 |
Damage- |
Critical- |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Adversary | 3 | ||
| Parry | 4 | ||
| Reflect (Improved) | 4 | ||
| Makashi Flourish | 1 | Once per encounter, as an action make a dd Lightsaber (Presence) check. 1 engaged opponent suffers strain equal to s, and heal an equal amount of strain. | |
| Scathing Tirade | 1 | Take a Scathing Tirade action: make an Average (dd) Coercion check. Each s causes one enemy in short range to suffer 1 strain. Spend a to cause 1 affected enemy to suffer 1 additional strain. | |
| Preemptive Avoidance | 1 | May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental. | |
| The Force is My Ally | 1 | Once per session, may suffer 2 strain to perform Force power action as maneuver. | |
| Alchemical Arts | 1 | After making a check to craft a potion or talisman, may suffer strain up to twice ranks in Alchemical Arts. For every two strain, add F to results. | |
| Quick Draw | 1 | ||
| Blooded | 2 | Add b per rank of Blooded to all checks to resist or recover from poisons, venoms, or toxins. Reduce duration of ongoing poisons by 1 round per rank of Blooded to a minimum of 1. | |
| Improved Blooded | 1 | As an action, make a Hard (ddd) Resilience check to immediately recover from all poisons an side effects of drugs. Reduce difficulty once per rank of Blooded. |
| Upgrade | Effect |
|---|---|
| Upgrade | Effect |
|---|---|
| Strength | The Force user may spend F to increase the t or a added by 1. |
| Strength | The Force user may spend F to increase the strain healed or inflicted by 1. |
| Control |
Ebb: When making a combined Ebb power check, may spend F to add f to any checks made by engaged opponents until the end of next turn.
Flow: When making a combined Flow power check, may spend F to add s to any checks using the same skill until the end of next turn. |
| Range | Spend FF to affect all other characters at short range. |
| Control |
Ebb: Once per session, if a target suffered at least 5 strain from this power, add y to the target's next check.
Flow: Once per session, if the user healed at least 5 strain from this power, add x to user's next check. |
| Strength | The Force user may spend F to increase the f or s added by 1. |
| Control |
Ebb: When making a combined Ebb power check, may spend F to add t to any checks made by engaged opponents until the end of next turn.
Flow: When making a combined Flow power check, may spend F to add a to any checks using the same skill until the end of next turn. |
| Upgrade | Effect |
|---|---|
| Upgrade | Effect |
|---|---|
| Control | Spend FF to see in every direction simultaneously, noticing and observing things in a full 360 degree arc. |
| Duration | Spend F to increase duration by number of rounds (or minutes) equal to Duration upgrades purchased. |
| Range | Spend F to increase the power’s range by a number of range bands equal to Range upgrades purchased. |
| Control | Spend F to see through a single object at medium range as though it were transparent. |
| Control | When making a Vigilance or Perception check, make a Farsight power check as part of the pool and spend F to gain s or a on the check. |
| Control | Spend F to make out fine details on a single object within medium range. |
| Upgrade | Effect |
|---|---|
| Control | Affected targets increase their ranged and melee defense by 2 for the first round of combat. |
| Control | When making a skill check to determine initiative, the Force user may roll a Foresee power check as part of the pool. He may spend Z to gain s per point on the check. |
| Strength 2 | Spend Z to pick out specific details equal to Strength upgrades purchased. |
| Duration 2 | Spend Z to increase days into the future the user may see equal to Duration upgrades purchased. |
| Upgrade | Effect |
|---|---|
| Duration 4 |
Spend O to increase
duration by number of rounds (or minutes) equal to Duration upgrades purchased. |
| Control |
The Force user may make an opposed Discipline vs Discipline
check combined with an Influence Power check. If the user spends O and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes. |
| Range 2 |
Spend O to increase
power’s range by a number of Range bands equal to range upgrades purchased. |
| Magnitude 2 |
Spend O to increase
targets affected equal to Magnitude upgrades purchased. |
| Control |
When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the Force user may roll an Influence Power check as part of his dice pool. He may spend O to gain s or a
(user’s choice) on the check. |
| Strength |
When stressing the mind
of a target, the character inflicts 2 strain. |
| Upgrade | Effect |
|---|---|
| Upgrade | Effect |
|---|---|
| Upgrade | Effect |
|---|---|
| Upgrade | Effect |
|---|---|
| Control |
Effect: Spend o. The Force user senses the current thoughts
of one living target with whom he is engaged. |
| Magnitude |
Spend O to increase
number of targets affected by power equal to Magnitude upgrades purchased. |
| Range 3 |
Spend O to increase
power’s range by a number of range bands equal to Range upgrades purchased. |