Helmette Mousser by maskedunit

Species
Human
Career
Bounty Hunter
Specializations
Skip Tracer
System
Edge of the Empire

6
Threshold 20
Current 0
Threshold 18
Current 0
Ranged 1
Melee 1

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Characteristics

3
4
3
3
3
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 3
Deception (Cun) 0
Discipline (Will) 3
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 4
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 3
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 4
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 4
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 4
Ranged: Light (Ag) 4
Ranged: Heavy (Ag) 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Stun grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
Damage
8
Critical
Disruptor pistol
Range
Medium
Skill
Ranged: Light
Vicious 4, Gene Locked
Damage
Critical
Vibroknife
Range
Engaged
Skill
Melee
Damage
Critical

Weapons & Armor

Mirror Cascade: Maneuver, create 4 duplicate versions of himself. Roll % to hit the real one.

Personal Gear

Neurotoxin Doses: The Imperial assassin has multiple doses of neurotoxin, which can be introduced into food or drink, or applied to a Melee weapon as a maneuver; if applied to a weapon, it lasts for the remainder of the encounter; if a target ingests poisoned food or drink, or suffers wounds from a poisoned Melee weapon, the target must make an Average () Resilience check; if failed, the target suffers 5 Wounds, plus 1 Strain per ; means the target must test against the poison again at the start of the next turn.

Assets & Resources

Sleeppack: Applying a sleeppack to an aware and unwilling target requires the wielder to make a Hard (Q Q Q) Brawl or Melee combat check against the target. Instead of inflicting damage, if the attacker succeeds, the target must immediately resist the effects of the medications that flood the system as a poison [with a Resilience check, as described on page 172 of the EDGE OF THE EMPIRE Core Rulebook], Any sized dose has a Hard (9 Q Q) difficulty, and failure inflicts 10 strain.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Adversary 2
Deadly Accuracy 2 Add 3 damage to all attacks
Lethal Blows 2
Stalker 2 2 Boost to Stealth and Coordination
Parry 3
Expert Tracker 2
Nobody's Fool 2
Soft Spot 1 1 DP to add Cunning to damage for one hit
A Step Ahead 1 When determining Initiative during a structured encounter, may spend to add one NPC Initiative slot to the top of the Initiative order. He must take this slot during the first round.
Precise Aim 1 -2 Defense as manevuer
Point Blank Shot 1 Add 4 damage to short or engaged
True Aim 2

Background

Motivation

Obligations

Description

Other Notes

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