When performing the assist maneuver, grant 2 boost dice instead of 1.
Parry
2
ROTS 41
When hit by a brawl, melee, or lightsaber check, you may spend 3 strain to reduce damage by 2 plus ranks in parry.
Toughened
1
FAD 153
Gain +2 wound threshold per rank.
Reflect
1
FAD 150
After getting hit by a ranged attack, you may suffer 3 strain to reduce the damage by 2 plus ranks in reflect.
Well Rounded
1
FAD 153
Choose any 2 skills. They become career skills. (Brawl, Perception)
Sense Danger
1
FAD 151
Once per session, remove 2 setback dice from a check.
Force Rating
1
FAD 143
Gain +1 force rating.
Force Powers
Force Rating
2
Power
Influence
Description
You may attempt to guide, shape, and twist the thoughts and feelings of others.
You may spend 1 pip to stress the mind of one living target you are engaged with, inflicting 1 strain.
Upgrade
Effect
Control
You may spend 1 pip and make an opposed discipline vs. discipline check to force the target to adopt an emotional state or believe something untrue for 1 round or 5 minutes.
Magnitude 1
Spend 1 pip to increase the number of targets affected equal to the number of magnitude upgrades purchased.
Control
When making a Coerce, Charm, Deception, Leadership, or Negotiation check, you may roll an Influence Power check as part of your dice pool. You may spend 1 pip to gain 1 Success or 1 Advantage.
Power
Move
Description
You may move small objects with the Force.
You may spend 1 pip to move a silhouette 0 object within short range.
Upgrade
Effect
Range 1
Spend 1 pip to increase range by a number of range bands equal to Range upgrades purchased.
Control
You can hurl objects to damage targets by making a Discipline check and a Move power check, dealing damage equal to 10 times silhouette.
Strength 1
Spend 1 pip to increase silhouette size equal to strength upgrades purchased.
Background
Motivation
Morality 50
Conflict: 0
Obligations
5 Oath
You are bound by the Jedi code. This has become far more complicated after war has broken out and you have gone from peacekeeper to soldier.