DLMA by sinistar

Species
Gank
Career
Guardian
Specializations
Warden
System
Force and Destiny

5
Threshold 15
Current 0
Threshold 20
Current 2
Ranged 1
Melee 1

Characteristics

3
2
2
2
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Repulsor Fist
Range
Engaged
Skill
Brawl
Concussive 1; Disorient 1; Knockdown; Slow-Firing 1
Damage
8
Critical
3
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3; Knockdown
Damage
+1
Critical
4

0
270
0
5

Weapons & Armor

Cybernetic left arm (repulsor fist). Brass knuckles (adds setback to find the weapon on the user's body; 1 encumbrance)

Jedi Battle Armor (1 defense, 2 soak, 4 HP, 6 encumbrance [3 when worn]). > Biofeedback (2 HP; increase strain threshold by 4 [included in threshold]), Energy Dispersion (1 HP; when using soak to reduce strain damage, count soak as 2 higher), Custom Fit (remove one setback from Athletics and Stealth checks).

Personal Gear

Sporting macrobinoculars (1 Encumbrance; magnifies up to 5 kilometers, removes one setback for long range or poor light; record function).

Soft brown blanket.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit +1 strain threshold
Precision Strike May suffer 1 strain to change the result of a Critical Injury with a Brawl, Melee, or Lightsaber check to any Easy (D) Critical Injury Result.
Precision Strike Part 2 Whenever the character defeats a minion or rival NPC, she may choose to take the NPC out nonlethally, even if the circumstances or situation would ordinarily make this impossible.
Sense Advantage 1/session, may add two setback dice to 1 NPC's skill check.
Toughened +2 wound threshold
Intimidating May suffer strain equal to ranks to downgrade difficulty of Coercion checks or upgrade difficulty of incoming Coercion checks by an equal number.
Scathing Tirade Action to make an Average Coercion check. One enemy for each success, in short range, suffers 1 strain. Advantage generated may be spent, 1 per 1 enemy already affected, to add 1 strain.
Grit +1 strain threshold

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, user may roll Enhance. User may spend pips to gain success or advantage (user's choice) on the check.
Upgrade Effect
Control Enhance Resilience
Control Enhance Brawl
Control Take Force Leap Action; make Enhance power check. Spend pips to jump horizontally to any location in short range.
Control May Force Leap vertically
Range Extends Force Leap range to medium.
Control May perform Force Leap as a maneuver.

Background

Motivation

Morality

Description

Long-armed, muscled, furred: a gank, by any other image. Armor, cybernetics. The sunken-in section in her face where the Empire stripped the receiver for her comlink out of the cheek bone.

Other Notes

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