Alpha-19 "Surge" by pakrat77

Species
Clone
Career
Clone Soldier
Specializations
ARC Trooper
System
Age of Rebellion

5
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 1
Melee 1

Characteristics

3
3
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

DC 17 Hand Blaster - suppressed/ion coils
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting, +2dmg vs droids
Damage
7
Critical
3
DC 17 Hand Blaster - suppressed/ion coils
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting, +2dmg vs droids
Damage
7
Critical
3
Grenade
Range
Short
Skill
Ranged: Light
Damage
Critical
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 1
Damage
4
Critical
2

50
130
1570
7/14

Weapons & Armor

2x DC 17 Hand Blaster Enc:2
Adds ■ ■ to any Perception or Vigi­lance checks made to locate a concealed shooter fir­ing the silenced blaster.
Katarn-class Commando Armor Def:1 Soak:2 HP:3 Enc:4
Modular Backpack +6 Enc
Integrated Ascension Gear 2hp
2x Frag Grenade Dmg: 8 Crit: 4 Enc:1
Special: Blast 6

Personal Gear

1x stim pack

Assets & Resources

2x Mk II EMP Grenade Dmg: 8 Crit: 4 Enc:1
Special: Blast 6, Disorient 3, Ion
2x stim pack

Grapnel-Harpoon Launcher
Grav chute
Squad Tactical systems: Add 1 boost dice to all Perception and Vigilance checks

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training A-CRB:154 Add (Boost) per rank to all Athletics and Resilience checks.
Swift A-CRB:158 Do not suffer the usual penalties for moving through difficult terrain
Quick Strike A-CRB:154 Add (Boost) per rank to combat checks against targets that have not acted this encounter
Conditioned LbE:34 Remove (Setback) per rank from Athletics and Coordination and strain suffered by 1 per rank
Point Blank x2 A-CRB:154 Add 1 dmg per rank to successful Ranged: Light and Ranged: Heavy attacks at Short or Engaged
Guns Blazing FC:33 Incidental: Suffer 2 strain to avoid penalty to attack with more than one weapon
Clanker Killer x2 RotS: 38 Before rolling a combat check that targets a droid may remove (boost) up to their ranks in Clanker Killer from the pool and add an equal number of (success) or (advantage) to the results.
Natural Commando Once per session may re-roll any one Ranged (Light) or Stealth check.

Background

Along with his brothers, Alpha-19 was activated in defence of Kamino. To brash and eager to join the fray, Alpha-19 was never considered for command, but he made waves as a scout and was always first to engage in combat earning him the name Surge.
Surge was garrisoned at Kuat before being transferred to the 7th Systems Army

Motivation

Eliminate the threat of the evil that is the Confederacy of Independent Systems by destroying as many clankers as possible without compromising the mission objective.

Duties

Combat Victory 105pt
Victory over the enemy while getting everyone home alive.

Description

Battle worn, Alpha-19 has received numerous small scars from combat but has to date made it through with his original limbs intact. In battle, Surge's armor is indistinguishable from the standard Alpha ARC trooper, except for the fine blue lines along the leading edge of his shoulder plates

Other Notes

Operation: Get out alive: 10 XP, 15 Duty, 1500 Credits, 24 Hours
Operation: Belligerent Bantha, Part Duex: 20 XP, 15 Duty, 1000 Credits, 24 Hours
Operation: 40 minutes or less 20 XP, 15 Duty, 1000 Credits, 24 Hours
Operation: Esk Away 25 XP, 20 Duty, 1000 Credits, 24 Hours
Operation: The Core Issue 20 XP, 20 Duty, 1000 Credits, 24 Hours
Operation Hostile Hawkbat 35 XP, 20 Duty, 1000 Credits, 24 Hours
Saving for Jet Pack 4500cr
Energy dampener fires invisible bolts. Decreases damage by 1.

Katarn-class Commando Armor
Insulated Bodysuit: Add 2 Boost to Resilience checks to resist environmental effects. Removes up to 2 Setback added to checks due to environmental effects.
Vacuum Sealed: Allows user to ignore the effects of vacuum, toxic or poisonous atmospheric environments for up to 6 hours.
Integrated Scanners:The user benefits from a General-Purpose Scanner and an Enhanced Optics Suite. Removes up to setback setback added to Perception, Vigilance and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision and adds boost to perception checks made to detect movement or hidden enemies.
Communications Suite: The user benefits from a 3-MAL Secure Comlink. This comlink transmits up to medium range on the planetary scale. Encryption adds setback to any check made to intercept and unscramble the signal. Monitoring a standard clear frequency on civilized worlds can add boost boost to Knowledge checks related to current events or conditions at the GM's discretion
Modular Backpack: Increases the users encumbrance threshold by 6. The user benefits from a Modular Backpack Frame with one unit of the user’s choice. Can hold one additional unit beyond the first.

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