Operation: Get out alive: 10 XP, 15 Duty, 1500 Credits, 24 Hours
Operation: Belligerent Bantha, Part Duex: 20 XP, 15 Duty, 1000 Credits, 24 Hours
Operation: 40 minutes or less 20 XP, 15 Duty, 1000 Credits, 24 Hours
Operation: Esk Away 25 XP, 20 Duty, 1000 Credits, 24 Hours
Operation: The Core Issue 20 XP, 20 Duty, 1000 Credits, 24 Hours
Operation Hostile Hawkbat 35 XP, 20 Duty, 1000 Credits, 24 Hours
Saving for Jet Pack 4500cr
Energy dampener fires invisible bolts. Decreases damage by 1.
Katarn-class Commando Armor
Insulated Bodysuit: Add 2 Boost to Resilience checks to resist environmental effects. Removes up to 2 Setback added to checks due to environmental effects.
Vacuum Sealed: Allows user to ignore the effects of vacuum, toxic or poisonous atmospheric environments for up to 6 hours.
Integrated Scanners:The user benefits from a General-Purpose Scanner and an Enhanced Optics Suite. Removes up to setback setback added to Perception, Vigilance and combat skill checks due to darkness, smoke, or other environmental effects that obscure vision and adds boost to perception checks made to detect movement or hidden enemies.
Communications Suite: The user benefits from a 3-MAL Secure Comlink. This comlink transmits up to medium range on the planetary scale. Encryption adds setback to any check made to intercept and unscramble the signal. Monitoring a standard clear frequency on civilized worlds can add boost boost to Knowledge checks related to current events or conditions at the GM's discretion
Modular Backpack: Increases the users encumbrance threshold by 6. The user benefits from a Modular Backpack Frame with one unit of the user’s choice. Can hold one additional unit beyond the first.