Edge of the Empire
| Threshold | 11 |
| Current | 6 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 1 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 1 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 2 | |||
| Cool (Pr) | 2 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 1 | |||
| Medicine (Int) | 1 | |||
| Negotiation (Pr) | 2 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 1 | ||
| Knowledge: Core Worlds (Int) | 1 | |||
| Knowledge: Education (Int) | 1 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Stalker | 59 | Add • per rank of Stalker to all Stealth and Coordination checks. | |
| Grit | 59 | Gain + 1 strain threshold. | |
| Dodge | 59 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. | |
| Quick Draw | 59 | Once per round, draw or holster a weapon or accessible item as an incidental. | |
| Quick Strike | 59 | Add • per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. | |
| Lethal Blows | 59 | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. | |
| Stalker 2 | 59 | Add • per rank of Stalker to all Stealth and Coordination checks. | |
| Sniper Shot | 59 | Before making a nonthrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. | |
| Stalker 3 | 59 | Add • per rank of Stalker to all Stealth and Coordination checks. | |
| Insight | 277 | Perception and Discipline become career skills. | |
| Forager | 277 | Remove up to • • from skill checks to find food, water, or shelter. Survival checks to forage take half the time. | |
| Uncanny Senses | 277 | Add • per rank of Uncanny Senses to all Perception checks. | |
| Uncanny Reactions | 277 | Add • per rank of Uncanny Reactions to all Vigilance checks, | |
| Convincing Demeanor | 277 | Remove • per rank of Convincing Demeanor from Deceit or Skulduggery checks. |
| Upgrade | Effect |
|---|---|
| Upgrade | Effect |
|---|---|
| Strength |
Spend O to increase silhouette
able to be targeted equal to strength upgrades |
| Range |
Spend O to increase power's
range by a number of range bands equal to range upgrades purchased. |
| Strength |
Spend O to increase silhouette
able to be targeted equal to strength upgrades purchased. |
| Control |
The character can perform fine manipulation of items, allowing him
to do whatever he would normally with his hands via this power at this power's range. |
| Range |
Spend O to increase power's
range by a number of range bands equal to range upgrades purchased. |