Edge of the Empire
| Threshold | 12 |
| Current | 12 |
| Threshold | 12 |
| Current | 12 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 1 | ||
| Streetwise (Cun) | 1 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| EE 3 Carbine |
RangeMedium |
SkillRanged: Heavy |
|
| Auto Fire, Stun Setting |
Damage8 |
Critical3 |
|
| ELG-3A Blaster Pistol |
RangeShort |
SkillRanged: Light |
|
| Add 2 setback dice to perception checks to find this weapon on a person's body. |
Damage6 |
Critical4 |
|
| Blade-breaker |
RangeEngaged |
SkillMelee |
|
| Defensive 2, Pierce 1, Sunder |
Damage0 |
Critical4 |
|
| Z2 Stun Baton |
RangeEngaged |
SkillMelee |
|
| Disorient 2, Stun Damage |
Damage2 |
Critical6 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Lethal Blows | 2 | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents | |
| Dodge | 1 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. | |
| Quick Draw | 1 | Once per round, on the character's turn, [they] may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver to properly prepare or stow, by one maneuver. | |
| Quick Strike | 1 | 1 Blue die per rank of Quick Strike against targets who have not acted yet this encounter. |