Toughened (3) |
|
|
+2 WT per rank. |
Grit (4) |
|
|
+1 ST per rank. |
Street Smarts |
|
|
Remove Setback per rank of SS from Streetwise and Knowledge (Underworld) checks. |
Mental Fortress |
|
|
Spend 1 Destiny Point to ignore effects of Critical Hits on Intellect and Cunning checks until end of encounter. |
Codebreaker (2) |
|
|
Remove Setback per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1. |
Anatomy Lessons |
|
|
After making a successful attack, may spend 1 Destiny point to add damage equal to Intellect to one hit. |
Now You See Me |
|
|
Once per session, take Now You See Me Action. Make a Hard Deception check to make a number of NPCs equal to cunning within medium range forget about character. |
Master of Shadows |
|
|
Once per round, suffer 2 strain to decrease difficulty of next Stealth of Skullduggery check by 1. |
Indistinguishable (2) |
|
|
Upgrade checks to identify character by ranks. |
Essential Kill |
|
|
When making a non-Gunnery combat check, the character may add Force Die no greater than Force Rating to the check. The character may spend 1 Force Pip to add Advantage, or 3 Force Pips to add a Triumph. |
Constant Vigilance |
|
|
May always use Vigilance when making checks to determine initiative. |
Nobody's Fool |
1 |
|
Upgrade the difficulty of incoming Charm, Coercion and Deception checks once per rank of NF. |
Quick Draw |
|
|
Once per round, draw or holster a weapon or accessible item as an incidental. |
Balance |
1 |
|
Use Force Rating to add into checks to recover strain. |
Lethal Blows |
|
|
Crit Rating +10 |
Uncanny Reactions |
1 |
|
Add Boost per rank of Uncanny Reactions to all Vigilance checks. |
Precise Aim (2) |
|
|
Once per round, perform PA maneuver. Suffer a number of strain no greater thank ranks in Precise Aim, then reduce target's melee and ranged defense by that number. |
Temple Training |
1 |
|
Before making a Lightsaber skill check, the character may spend one Destiny Point to add damage to the attack equal to his ranks in Knowledge (Lore). |
Deathblow |
|
|
After making a successful attack with a non-starship/vehicle weapon, may spend 1 Destiny Point to add damage equal to his Willpower to one hit of the successful attack. |
Marked for Death |
|
|
Take the MfD maneuver, committing Force Die. Add 2 Advantage to combat checks against target while committed, but cannot use this talent again until original target is incapacitated or the session ends. |
Force Rating (3) |
|
|
+1 to Force Rating per rank. |
Dedication (4) |
|
|
+1 Willpower, +2 Agility |
Jump Up |
|
|
Once per round, may stand from seated or prone as an incidental. |
Ataru Technique |
|
|
USE AGILITY INSTEAD OF BRAWN FOR SABER HITS |
Parry (5) |
|
|
When struck by melee attack, suffer 2 strain to reduce damage by 2 plus ranks in Parry |
Saber Swarm |
|
|
Perform the Saber Swarm maneuver, suffer 1 strain to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during check. |
Saber Throw |
|
|
Perform the Saber Throw action, make Lightsaber combat check as ranged attack at target within medium range, adding Force Die no greater than Force Rating. Must spend Pip to succeed and Pip to return. |
Hawk Bat Swoop |
|
|
Take the Hawk Bat Swoop action. Perform a Lightsaber (Agility) combat check against target within short range, adding Force Die no greater than Force Rating. Spend 1 Pip to engage target and spend Pips to add Advantage to check. |
Conditioned (2) |
|
|
Remove Setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Dodge (4) |
|
|
When targeted by combat check, perform Dodge incidental to suffer a number of strain equal to Dodge ranks, then upgrade the difficulty of that check by that number. |
Quick Strike |
|
|
Add Boost per rank of QS to opponents who haven't acted yet. |