Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 12 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 2 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 0 | ||
| Mechanics (Int) | X | 3 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 3 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 1 | |||
| Ranged: Heavy (Ag) | 2 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Coronet Thunder |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage7 |
Critical3 |
|
| Pretty, Deadly |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting, a maneuver may change from pistol to rifle mode (or vice-versa). While it is in rifle mode, gains Accurate 1 and Pierce 1, but must be fired with Ranged (Heavy) skill. |
Damage8 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Gearhead | 2 | EoE, p.89 | Remove a setback die from Mechanics checks per rank of Gearhead. Halve the cost to add mod attachments. |
| Toughened | 1 | EoE, p.89 | Gain +2 wound threshold. |
| Redundant Systems | 1 | EoE, p.89 | Once per session, may make an Easy Mechanics check to harvest components from a functioning device to repair a broken one, without damaging the first. |
| Machine Mender | 1 | SM, p.31 | When making a Mechanics check to heal wounds, the target heals an additional 1 wound per rank. |
| Solid Repairs | 2 | EoE, p.89 | Repair +1 hull trauma whenever repairing a starship or vehicle per rank |
| Fine Tuning | 1 | EoE, p.89 | When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank. |
| Bad Motivator | 1 | EoE, p.89 | Once per session, make make a Hard Mechanics check to cause one targeted device to spontaneously fail. |
| Speaks Binary | 1 | SM, p.31 | When directing NPC droids, may grant them a boost die per rank on checks. |
| Grit | 1 | SM, p.31 | Gain +1 strain threshold. |