Command |
2 |
Edge of the Empire PG 133 |
Gain a Bonus Die (Blue Die) when making Leadership checks for other checks to inspire, lead, or rally an audience per rank of Command. Inspired targets also add a Blue Die per rank to the subsequent Discipline checks they make over the twenty-four hours. This does not increase with additional ranks of Command. |
Second Wind |
1 |
Edge of the Empire PG 142 |
Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind. |
Point Blank |
2 |
Edge of the Empire PG 141 |
The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |
Side Step |
1 |
Edge of the Empire PG 142 |
Once per round on the character’s turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character’s next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character. |
Confidence |
1 |
Edge of the Empire PG 133 |
The character may decrease the difficulty of any Discipline check to avoid the effects of fear by one level per rank of Confidence. If he decreases the difficulty to zero, he does not have to make a Discipline check. |
Natural Marksman |
1 |
Edge of the Empire PG 139 |
Once per game session, the character may reroll any one Ranged (Light) or Ranged (Heavy) check. |
Sniper Shot |
1 |
Edge of the Empire PG 142 |
Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range). |
Lethal Blow |
3 |
Edge of the Empire PG 138 |
The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. |
True Aim |
4 |
Edge of the Empire PG 145 |
Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim. |
Dedication |
1 |
Edge of the Empire PG 134 |
Each rank permanently increases a single characteristic of the player’s choice by one point. This cannot bring a characteristic above six. |
Skilled Jockey |
1 |
Edge of the Empire PG 142 |
The character removes a Setback die per rank of Skilled Jockey from his Piloting (Planetary) and Piloting (Space) checks. |
Let's Ride |
1 |
Edge of the Empire PG 138 |
Once per round on the character’s turn, the character may mount or dismount from a vehicle or beast, or slide into the cockpit or weapon station aboard a starship, as an incidental instead of a maneuver. |
Expert Tracker |
1 |
Edge of the Empire PG 135 |
Remove a Setback Die (Black Die) per rank of Expert tracker from check to find or follow tracks. Survival checks made to track targets take 50% less time than normal. This does not decrease with additional ranks of Expert Tracker. |
Full Throttle |
1 |
Edge of the Empire PG 135 |
The character may push a starship or vehicle past its limits of speed. He may perform the Full Throttle action, attempting a Hard Piloting check. With success, the ship’s top speed increases by one for a number of rounds equal to Cunning. The ship still cannot perform actions or maneuvers it could not perform normally (i.e. actions that have a minimum speed requirements) |
Brace |
1 |
Edge of the Empire PG 134 |
As a maneuver, the character may Brace himself. This allows a character to remove a Setback Die (Black Die) per rank of Brace from the next skill check based on changing conditions: inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
Grit |
3 |
Edge of the Empire PG 136 |
Each rank of Grit increases a character’s strain threshold by one. |
Rapid Recovery |
1 |
Edge of the Empire PG 141 |
When this character heals strain after an encounter has concluded, he heals one additional strain per rank in Rapid Recovery. |
Galaxy Mapper |
1 |
Edge of the Empire PG 141 |
Remover a Setback Die (Black Die) per rank of Galaxy Mapper from all Astrogation checks. In addition, Astrogation checks take 50% less time. This does not increase with multiple ranks of Galaxy Mapper. |
Natural Pilot |
1 |
Edge of the Empire PG 139 |
Once per game session, the character may reroll any one Piloting (Space) or Gunnery check. |
Tricky Target |
1 |
Edge of the Empire PG 145 |
Any vehicle the character pilots counts as having a silhouette of one lower than normal when being attacked, to a minimum of 0. |